66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <EventManager.hpp>
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#include <IAEngine/Engine.hpp>
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namespace ia::iae
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{
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VOID EventManager::Initialize()
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{
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}
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VOID EventManager::Terminate()
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{
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}
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VOID EventManager::OnSDLEvent(IN SDL_Event *event)
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{
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}
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} // namespace ia::iae
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namespace ia::iae
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{
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Handle Engine::CreateEvent(IN CONST String &name)
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{
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return INVALID_HANDLE;
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}
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VOID Engine::DestroyEvent(IN Handle event)
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{
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}
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Handle Engine::GetEventByName(IN CONST String &name)
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{
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return INVALID_HANDLE;
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}
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VOID Engine::AddEventListener(IN Handle event, IN std::function<VOID()> callback)
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{
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}
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VOID Engine::AddEventListener(IN CONST String &eventName, IN std::function<VOID()> callback)
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{
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}
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VOID Engine::BroadcastEvent(IN Handle event)
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{
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}
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VOID Engine::BroadcastEvent(IN CONST String &eventName)
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{
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}
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} // namespace ia::iae
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