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IAEngine/Engine/Src/Imp/CPP/ResourceManager.cpp
Isuru Samarathunga 96bad30f15 Back
2025-10-09 19:28:54 +05:30

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C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <IAEngine/Engine.hpp>
#include <ResourceManager.hpp>
#include <AudioManager.hpp>
#include <Renderer/Renderer.hpp>
#include <Renderer/GPUResourceManager.hpp>
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include <stb_image.h>
#include <stb_image_resize2.h>
namespace ia::iae
{
Vector<SDL_GPUTexture*> ResourceManager::s_imageHandles;
Map<String, Handle> ResourceManager::s_images;
Map<String, Handle> ResourceManager::s_sounds;
Map<Handle, UINT64> ResourceManager::s_imageExtents;
Map<Handle, UINT64> ResourceManager::s_nonScaledImageExtents;
VOID ResourceManager::Initialize()
{
{ // Set Texture Handle 0 to a pure white image
const auto data = new UINT8[100*100*4];
ia_memset(data, 0xFF, 100* 100* 4);
CreateImage(Engine::GetUniqueResourceName(), data, 100, 100);
delete[] data;
}
}
VOID ResourceManager::Terminate()
{
for (const auto &t : s_images)
GPUResourceManager::DestroyTexture(s_imageHandles[t->Value]);
for (const auto &t : s_sounds)
AudioManager::DestoryAudio(t->Value);
}
Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
INT32 w, h, n;
const auto rgbaData = stbi_load_from_memory(encodedData, encodedDataSize, &w, &h, &n, STBI_rgb_alpha);
const auto result = CreateImage(name, rgbaData, w, h);
STBI_FREE(rgbaData);
return result;
}
Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
{
const auto texture = GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, width, height,
rgbaData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
s_imageHandles.pushBack(texture);
Handle handle = s_imageHandles.size() - 1;
s_images[name] = handle;
s_imageExtents[handle] = (((UINT64) width) << 32) | height;
s_nonScaledImageExtents[handle] = s_imageExtents[handle];
return handle;
}
Handle ResourceManager::CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
const auto handle = AudioManager::CreateAudio(encodedData, encodedDataSize);
s_sounds[name] = handle;
return handle;
}
Handle ResourceManager::GetImage(IN CONST String &name)
{
return s_images[name];
}
Handle ResourceManager::GetSound(IN CONST String &name)
{
return s_sounds[name];
}
String ResourceManager::GetImageName(IN Handle handle)
{
for (const auto &t : s_images)
{
if (handle == t->Value)
return t->Key;
}
THROW_NO_SUCH_KEY();
return "";
}
String ResourceManager::GetSoundName(IN Handle handle)
{
for (const auto &t : s_sounds)
{
if (handle == t->Value)
return t->Key;
}
THROW_NO_SUCH_KEY();
return "";
}
VOID ResourceManager::DestroyImage(IN Handle image)
{
GPUResourceManager::DestroyTexture(s_imageHandles[image]);
s_imageHandles[image] = nullptr;
}
VOID ResourceManager::DestroySound(IN Handle sound)
{
AudioManager::DestoryAudio(sound);
}
IVec2 ResourceManager::GetImageExtent(IN Handle image)
{
const auto t = s_imageExtents[image];
return {(INT32) (t >> 32), (INT32) t};
}
Handle ResourceManager::ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
{
const auto currentExtent = GetImageExtent(image);
const auto pixelData =
GPUResourceManager::GetTexturePixelData(s_imageHandles[image], currentExtent.x, currentExtent.y);
const auto newPixelData =
stbir_resize_uint8_linear(pixelData.data(), currentExtent.x, currentExtent.y, currentExtent.x * 4, nullptr,
newWidth, newHeight, newWidth * 4, stbir_pixel_layout::STBIR_RGBA);
const auto texture = GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, newWidth, newHeight,
newPixelData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
s_imageExtents[image] = (((UINT64) newWidth) << 32) | newHeight;
GPUResourceManager::DestroyTexture(s_imageHandles[image]);
s_imageHandles[image] = texture;
free(newPixelData);
return image;
}
Handle ResourceManager::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY)
{
Vector<SDL_GPUTexture*> textures;
for(const auto& t: images)
textures.pushBack(s_imageHandles[t]);
return (Handle) GPUResourceManager::CombineTextures(textures.data(), unitWidth, unitHeight,
unitCountX, unitCountY);
}
VOID ResourceManager::RescaleAllImages(IN FLOAT32 factorX, IN FLOAT32 factorY)
{
for(auto& t: s_images)
{
const auto p = s_nonScaledImageExtents[t->Value];
t->Value = ResizeImage(t->Value, ((INT32) (p >> 32)) * factorX, ((INT32) p) * factorY);
}
}
} // namespace ia::iae
namespace ia::iae
{
Handle Engine::CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
return ResourceManager::CreateImage(name, encodedData, encodedDataSize);
}
Handle Engine::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
{
return ResourceManager::CreateImage(name, rgbaData, width, height);
}
Handle Engine::CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
return ResourceManager::CreateSound(name, encodedData, encodedDataSize);
}
Handle Engine::GetImage(IN CONST String &name)
{
return ResourceManager::GetImage(name);
}
Handle Engine::GetSound(IN CONST String &name)
{
return ResourceManager::GetSound(name);
}
VOID Engine::DestroyImage(IN Handle image)
{
ResourceManager::DestroyImage(image);
}
VOID Engine::DestroySound(IN Handle sound)
{
ResourceManager::DestroySound(sound);
}
IVec2 Engine::GetImageExtent(IN Handle image)
{
return ResourceManager::GetImageExtent(image);
}
Handle Engine::ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
{
return ResourceManager::ResizeImage(image, newWidth, newHeight);
}
VOID Engine::RescaleAllImages(IN FLOAT32 factorX, IN FLOAT32 factorY)
{
ResourceManager::RescaleAllImages(factorX, factorY);
}
Handle Engine::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY)
{
return ResourceManager::CombineImages(images, unitWidth, unitHeight, unitCountX, unitCountY);
}
} // namespace ia::iae