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IAEngine/Engine/Src/Inc/IAEngine/Components/TextureComponent.hpp
Isuru Samarathunga 7191fb19f0 Fixes
2025-10-10 20:16:57 +05:30

102 lines
2.3 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Components/IComponent.hpp>
namespace ia::iae
{
class TextureComponent : public IComponent
{
public:
TextureComponent(IN Node2D *node);
public:
VOID Draw();
VOID DebugDraw();
VOID Update();
VOID FixedUpdate();
public:
VOID SetTexture(IN Handle image);
Handle GetTexture() CONST
{
return m_texture;
}
Vec2 &PositionOffset()
{
return m_positionOffset;
}
Vec2 &ScaleOffset()
{
return m_scaleOffset;
}
FLOAT32 &RotationOffset()
{
return m_rotationOffset;
}
Vec2 &TextureOffset()
{
return m_textureOffset;
}
Color &ColorOverlay()
{
return m_colorOverlay;
}
BOOL &IsFlippedH()
{
return m_isFlippedH;
}
BOOL &IsFlippedV()
{
return m_isFlippedV;
}
BOOL &IsCameraRelative()
{
return m_isCameraRelative;
}
Vec2 &DrawnSize()
{
return m_drawnSize;
}
private:
BOOL m_isFlippedH{};
BOOL m_isFlippedV{};
BOOL m_isCameraRelative{true};
Vec2 m_positionOffset{};
Vec2 m_textureOffset{};
Vec2 m_scaleOffset{1.0f, 1.0f};
FLOAT32 m_rotationOffset{};
Color m_colorOverlay{};
Vec2 m_drawnSize{};
Vec2 m_textureExtent{};
Handle m_texture{INVALID_HANDLE};
};
} // namespace ia::iae