102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
// IAEngine: 2D Game Engine by IA
|
|
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#pragma once
|
|
|
|
#include <IAEngine/Components/IComponent.hpp>
|
|
|
|
namespace ia::iae
|
|
{
|
|
class TextureComponent : public IComponent
|
|
{
|
|
public:
|
|
TextureComponent(IN Node2D *node);
|
|
|
|
public:
|
|
VOID Draw();
|
|
VOID DebugDraw();
|
|
|
|
VOID Update();
|
|
VOID FixedUpdate();
|
|
|
|
public:
|
|
VOID SetTexture(IN Handle image);
|
|
|
|
Handle GetTexture() CONST
|
|
{
|
|
return m_texture;
|
|
}
|
|
|
|
Vec2 &PositionOffset()
|
|
{
|
|
return m_positionOffset;
|
|
}
|
|
|
|
Vec2 &ScaleOffset()
|
|
{
|
|
return m_scaleOffset;
|
|
}
|
|
|
|
FLOAT32 &RotationOffset()
|
|
{
|
|
return m_rotationOffset;
|
|
}
|
|
|
|
Vec2 &TextureOffset()
|
|
{
|
|
return m_textureOffset;
|
|
}
|
|
|
|
Color &ColorOverlay()
|
|
{
|
|
return m_colorOverlay;
|
|
}
|
|
|
|
BOOL &IsFlippedH()
|
|
{
|
|
return m_isFlippedH;
|
|
}
|
|
|
|
BOOL &IsFlippedV()
|
|
{
|
|
return m_isFlippedV;
|
|
}
|
|
|
|
BOOL &IsCameraRelative()
|
|
{
|
|
return m_isCameraRelative;
|
|
}
|
|
|
|
Vec2 &DrawnSize()
|
|
{
|
|
return m_drawnSize;
|
|
}
|
|
|
|
private:
|
|
BOOL m_isFlippedH{};
|
|
BOOL m_isFlippedV{};
|
|
BOOL m_isCameraRelative{true};
|
|
Vec2 m_positionOffset{};
|
|
Vec2 m_textureOffset{};
|
|
Vec2 m_scaleOffset{1.0f, 1.0f};
|
|
FLOAT32 m_rotationOffset{};
|
|
Color m_colorOverlay{};
|
|
Vec2 m_drawnSize{};
|
|
|
|
Vec2 m_textureExtent{};
|
|
Handle m_texture{INVALID_HANDLE};
|
|
};
|
|
} // namespace ia::iae
|