Files
IAEngine/Src/Editor/imp/cpp/GamePreview.cpp
Isuru Samarathunga 73d26b2f35 Fixes
2025-11-08 23:46:47 +05:30

54 lines
1.2 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <GamePreview.hpp>
#include <RenderCore/RenderCore.hpp>
namespace ia::iae
{
}
#include <IAEngine/LibInterface.hpp>
C_DECL(GameRequestedConfig *Game_GetConfigRequest())
{
return nullptr;
}
C_DECL(VOID Game_OnInitialize())
{
}
C_DECL(VOID Game_OnTerminate())
{
}
C_DECL(VOID Game_OnDebugDraw())
{
}
C_DECL(VOID Game_OnFixedUpdate())
{
}
C_DECL(VOID Game_OnUpdate(IN FLOAT32 deltaTime))
{
}
C_DECL(VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
{
}