41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <Common/Base.hpp>
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#define RDC_LOG_TAG "RDC"
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#define RDC_LOG_INFO(...) ia::Logger::Info(RDC_LOG_TAG, __VA_ARGS__)
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#define RDC_LOG_WARN(...) ia::Logger::Warn(RDC_LOG_TAG, __VA_ARGS__)
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#define RDC_LOG_ERROR(...) ia::Logger::Error(RDC_LOG_TAG, __VA_ARGS__)
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#define RDC_LOG_SUCCESS(...) ia::Logger::Success(RDC_LOG_TAG, __VA_ARGS__)
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namespace ia::iae
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{
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struct ImageData
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{
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PUINT8 Pixels{};
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INT32 Width{};
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INT32 Height{};
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INT32 TileWidth{};
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INT32 TileHeight{};
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INT32 TileCountX{};
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INT32 TileCountY{};
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};
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} // namespace ia::iae
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