Files
IAEngine/Src/RenderCore/inc/RenderCore/Base.hpp
Isuru Samarathunga 73d26b2f35 Fixes
2025-11-08 23:46:47 +05:30

41 lines
1.3 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <Common/Base.hpp>
#define RDC_LOG_TAG "RDC"
#define RDC_LOG_INFO(...) ia::Logger::Info(RDC_LOG_TAG, __VA_ARGS__)
#define RDC_LOG_WARN(...) ia::Logger::Warn(RDC_LOG_TAG, __VA_ARGS__)
#define RDC_LOG_ERROR(...) ia::Logger::Error(RDC_LOG_TAG, __VA_ARGS__)
#define RDC_LOG_SUCCESS(...) ia::Logger::Success(RDC_LOG_TAG, __VA_ARGS__)
namespace ia::iae
{
struct ImageData
{
PUINT8 Pixels{};
INT32 Width{};
INT32 Height{};
INT32 TileWidth{};
INT32 TileHeight{};
INT32 TileCountX{};
INT32 TileCountY{};
};
} // namespace ia::iae