Files
IAEngine/Engine/Src/Imp/CPP/Nodes/Node2D.cpp
Isuru Samarathunga 7530303389 Fixes
2025-10-30 23:40:39 +05:30

63 lines
1.7 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <IAEngine/Engine.hpp>
#include <IAEngine/Nodes/Node2D.hpp>
namespace ia::iae
{
Node2D::Node2D(IN CONST String &name) : INode(name)
{
}
Node2D::~Node2D()
{
for(auto& t: m_components)
delete t;
}
VOID Node2D::Draw()
{
for(auto& t: m_components)
t->Draw();
for(auto& t: m_children)
if B_LIKELY(t->IsEnabled()) t->Draw();
}
VOID Node2D::DebugDraw()
{
for(auto& t: m_components)
t->DebugDraw();
for(auto& t: m_children)
if B_LIKELY(t->IsEnabled()) t->DebugDraw();
}
VOID Node2D::Update()
{
for(auto& t: m_components)
t->Update();
for(auto& t: m_children)
if B_LIKELY(t->IsEnabled()) t->Update();
}
VOID Node2D::FixedUpdate()
{
for(auto& t: m_components)
t->FixedUpdate();
for(auto& t: m_children)
if B_LIKELY(t->IsEnabled()) t->FixedUpdate();
}
} // namespace ia::iae