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IAEngine/Engine/Src/Inc/IAEngine/Components/TileMapComponent.hpp
Isuru Samarathunga 09131d7fab TileMap Component
2025-10-11 23:54:31 +05:30

48 lines
1.6 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Components/TextureComponent.hpp>
namespace ia::iae
{
class TileMapComponent : public TextureComponent
{
public:
TileMapComponent(IN Node2D *node);
public:
VIRTUAL VOID Draw();
VIRTUAL VOID DebugDraw();
VIRTUAL VOID Update();
VIRTUAL VOID FixedUpdate();
public:
VOID BeginGridSetup(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
VOID SetupGridTile(IN INT32 index, IN Handle texture);
VOID SetupGridTile(IN INT32 x, IN INT32 y, IN Handle texture);
VOID EndGridSetup();
private:
INT32 m_tileWidth{};
INT32 m_tileHeight{};
INT32 m_tileCountX{};
INT32 m_tileCountY{};
Handle m_mapTexture{INVALID_HANDLE};
};
} // namespace ia::iae