48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Components/TextureComponent.hpp>
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namespace ia::iae
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{
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class TileMapComponent : public TextureComponent
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{
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public:
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TileMapComponent(IN Node2D *node);
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public:
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VIRTUAL VOID Draw();
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VIRTUAL VOID DebugDraw();
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VIRTUAL VOID Update();
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VIRTUAL VOID FixedUpdate();
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public:
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VOID BeginGridSetup(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
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VOID SetupGridTile(IN INT32 index, IN Handle texture);
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VOID SetupGridTile(IN INT32 x, IN INT32 y, IN Handle texture);
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VOID EndGridSetup();
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private:
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INT32 m_tileWidth{};
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INT32 m_tileHeight{};
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INT32 m_tileCountX{};
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INT32 m_tileCountY{};
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Handle m_mapTexture{INVALID_HANDLE};
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};
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} // namespace ia::iae
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