Files
IAEngine/Src/RenderCore/Resources/Shaders/PrimitiveDraw.vert
Isuru Samarathunga 80dc50d279 Cleanup 2/2
2025-11-05 16:23:50 +05:30

20 lines
525 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec2 inPosition;
layout (location = 1) in vec4 inVertexColor;
layout(location = 0) out vec4 outVertexColor;
layout(set = 1, binding = 0) uniform UBO_Vertex_PerScene {
mat4 projection;
} uboPerScene;
layout(set = 1, binding = 1) uniform UBO_Vertex_PerFrame {
mat4 view;
} uboPerFrame;
void main()
{
gl_Position = uboPerScene.projection * uboPerFrame.view * vec4(inPosition, 0.0f, 1.0f);
outVertexColor = inVertexColor;
}