121 lines
4.0 KiB
Python
121 lines
4.0 KiB
Python
#!/bin/python3
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# IAEngine: 2D Game Engine by IA
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# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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import sys
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def get_header_file_content(className: str):
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return f"""// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Base.hpp>
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namespace ia::iae
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{{
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class {className}
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{{
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public:
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{className}();
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~{className}();
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private:
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}};
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}}
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"""
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def get_source_file_content(className: str, headerPath: str):
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return f"""// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <{headerPath}>
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namespace ia::iae
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{{
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{className}::{className}()
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{{
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}}
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{className}::~{className}()
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{{
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}}
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}}
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"""
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def add_header_file(className: str, fileName: str, fileDirectory: str):
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print(f"\033[32mAdding Header File '{fileName}' to '{fileDirectory}'..\033[39m")
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with open(f"{fileDirectory}/{fileName}", 'w') as f:
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f.write(get_header_file_content(className))
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def add_source_file(className: str, headerPath: str, fileName: str, fileDirectory: str):
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print(f"\033[32mAdding Source File '{fileName}' to '{fileDirectory}'..\033[39m")
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with open(f"{fileDirectory}/{fileName}", 'w') as f:
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f.write(get_source_file_content(className, headerPath))
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def on_invalid_args():
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print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <PRIVATE|PUBLIC> <ClassName>\033[39m")
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exit(1)
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def main(args: list[str]):
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if (len(args) < 4) or ((args[2] != "PUBLIC") and (args[2] != "PRIVATE")):
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on_invalid_args()
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fileName = f"{args[3]}.hpp"
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headerPath = ""
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fileDirectory = ""
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if args[2] == "PUBLIC":
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headerPath = f"{args[1]}/{fileName}"
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fileDirectory = f"Src/{args[1]}/inc/{args[1]}"
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else:
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headerPath = f"{fileName}"
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fileDirectory = f"Src/{args[1]}/imp/hpp"
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add_header_file(args[3], fileName, fileDirectory)
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fileName = f"{args[3]}.cpp"
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fileDirectory = f"Src/{args[1]}/imp/cpp"
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add_source_file(args[3], headerPath, fileName, fileDirectory)
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if __name__ == "__main__":
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main(sys.argv) |