54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IAS (ias@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IAEngine/Scene.hpp>
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namespace ia::iae
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{
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Scene::~Scene()
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{
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for (auto &n : m_nodes)
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n.reset();
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}
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VOID Scene::Draw()
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{
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for (auto &n : m_nodes)
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n->Draw();
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}
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VOID Scene::Update()
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{
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for (auto &n : m_nodes)
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n->Update();
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}
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VOID Scene::AddNode(IN RefPtr<Node> node)
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{
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m_nodes.pushBack(node);
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node->OnAdded(this);
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}
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VOID Scene::RemoveNode(IN RefPtr<Node> node)
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{
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const auto it = m_nodes.find(node);
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if (it != m_nodes.end())
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{
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m_nodes.erase(it);
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node->OnRemoved();
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}
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}
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} // namespace ia::iae
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