Files
IAEngine/Engine/Src/Imp/CPP/SceneManager.cpp
Isuru Samarathunga 86ed9346aa Optimized Renderer
2025-10-21 10:44:11 +05:30

157 lines
5.6 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <IAEngine/Engine.hpp>
#include <IAEngine/SceneManager.hpp>
#include <IAEngine/pugixml/pugixml.hpp>
namespace ia::iae
{
// -----------------------------------------------
// getInnerXML and xml_string_writer were taken from https://stackoverflow.com/a/60337372
struct xml_string_writer : pugi::xml_writer
{
std::string result;
virtual void write(const void *data, size_t size)
{
result.append(static_cast<const char *>(data), size);
}
};
const auto getInnerXML = [](pugi::xml_node target) {
xml_string_writer writer;
for (pugi::xml_node child = target.first_child(); child; child = child.next_sibling())
child.print(writer, "");
return writer.result;
};
// -----------------------------------------------
}
namespace ia::iae
{
SceneManager::SceneManager(IN std::function<RefPtr<Node2D>(IN CONST String &, IN CONST Vector<String>&)> getCustomNode,
IN std::function<Handle(IN ResourceType type, IN CONST String &, IN INT64)> getResource):
m_customNodeGetter(getCustomNode), m_resourceGetter(getResource)
{
}
SceneManager::~SceneManager()
{
for(const auto& t: m_scenes)
delete t->Value;
}
VOID SceneManager::SwitchTo(IN CONST String &name)
{
Engine::ChangeActiveScene(m_scenes[name]);
}
Scene *SceneManager::GetScene(IN CONST String &name)
{
return m_scenes[name];
}
VOID SceneManager::AddScene(IN Scene *scene, IN CONST String &name, IN CONST String &xml)
{
pugi::xml_document doc;
doc.load_string(xml.c_str());
const auto sceneRoot = doc.child("Scene");
Map<String, Handle> resources;
// Process Resources
const auto resRoot = sceneRoot.child("Resources");
if (!resRoot)
THROW_INVALID_DATA("Scene file is missing 'Resources' tag");
{
for (const auto &t : resRoot.children())
{
if (!strcmp(t.name(), "Image"))
{
resources[t.attribute("name").as_string()] = m_resourceGetter(
ResourceType::IMAGE, t.attribute("path").as_string(), t.attribute("index").as_llong());
}
else if (!strcmp(t.name(), "Audio"))
{
resources[t.attribute("name").as_string()] =
m_resourceGetter(ResourceType::SOUND, t.attribute("path").as_string(), 0);
}
}
}
// Process Properties
const auto propRoot = sceneRoot.child("Properties");
if (!propRoot)
THROW_INVALID_DATA("Scene file is missing 'Properties' tag");
{
auto t = propRoot.child("Extent");
scene->Extent() = Vec2{t.attribute("width").as_float(), t.attribute("height").as_float()};
}
// Process Nodes
const auto nodeRoot = sceneRoot.child("Nodes");
if (!nodeRoot)
THROW_INVALID_DATA("Scene file is missing 'Nodes' tag");
{
for (const auto &t : nodeRoot)
{
Node2D* n{};
if (!strcmp(t.name(), "TextureNode"))
{
const auto node = MakeRefPtr<TextureNode>(Engine::GetUniqueResourceName());
node->GetTextureComponent()->SetTexture(resources[t.attribute("texture").as_string()]);
scene->AddNode(node);
n = node.get();
}
else
{
const auto node = m_customNodeGetter(t.name(), String(t.attribute("id").as_string()).split(';'));
scene->AddNode(node);
n = node.get();
}
if(!n) continue;
if(t.attribute("X") && t.attribute("Y"))
{
n->SetLocalPosition({
t.attribute("X").as_float(),
t.attribute("Y").as_float()
});
}
}
}
// Process UI
const auto uiRoot = sceneRoot.child("UI");
if (!uiRoot)
THROW_INVALID_DATA("Scene file is missing 'UI' tag");
{
scene->UIMarkupStyles() = getInnerXML(uiRoot.child("CSS")).c_str();
auto html = String(getInnerXML(uiRoot.child("HTML")).c_str());
html =
Utils::RegexReplaceGroups(html, "<img(.*?)src=\"(.*?)\"", [&](IN INT32 index, IN CONST String &match) {
if(index == 1)
return BuildString("$H$", resources[match]);
return match;
});
scene->UIMarkup() = html;
}
m_scenes[name] = scene;
}
} // namespace ia::iae