54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// IAEngine: 2D Game Engine by IA
|
|
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#pragma once
|
|
|
|
#include <IAEngine/Base.hpp>
|
|
#include <SDL3/SDL.h>
|
|
|
|
namespace ia::iae
|
|
{
|
|
class FontManager
|
|
{
|
|
public:
|
|
struct Character
|
|
{
|
|
IVec2 Size;
|
|
IVec2 Bearing; // Offset from baseline to left/top of glyph
|
|
UINT32 Advance; // Horizontal offset to advance to next glyph
|
|
SDL_GPUTexture *Texture{};
|
|
};
|
|
|
|
struct Font
|
|
{
|
|
Character Chars[0x80];
|
|
};
|
|
|
|
public:
|
|
STATIC VOID Initialize();
|
|
STATIC VOID Terminate();
|
|
|
|
STATIC VOID LoadFont(IN CONST String &name, IN CONST String &path);
|
|
|
|
STATIC CONST Font &GetFont(IN CONST String &name)
|
|
{
|
|
return s_fonts[name];
|
|
}
|
|
|
|
private:
|
|
STATIC Map<String, Font> s_fonts;
|
|
};
|
|
} // namespace ia::iae
|