Files
IAEngine/Src/IAEngine/imp/cpp/Components/AtlasRenderer.cpp
Isuru Samarathunga 8793554994 Fixes
2025-09-22 20:52:16 +05:30

78 lines
2.8 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IAS (ias@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <IAEngine/Components/AtlasRenderer.hpp>
#include <IAEngine/Nodes/Node.hpp>
namespace ia::iae
{
AtlasRendererComponent::AtlasRendererComponent(IN Node *node) : TextureRendererComponent(node)
{
}
AtlasRendererComponent::~AtlasRendererComponent()
{
m_bakedGPUTexture.reset();
}
VOID AtlasRendererComponent::SetGrid(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX,
IN INT32 tileCountY)
{
m_tileGrid = {};
m_tileGrid.TileWidth = tileWidth;
m_tileGrid.TileHeight = tileHeight;
m_tileGrid.TileCountX = tileCountX;
m_tileGrid.TileCountY = tileCountY;
m_tileGrid.m_tileTextures.resize(m_tileGrid.TileCountX * m_tileGrid.TileCountY);
}
VOID AtlasRendererComponent::SetGridTileTexture(IN INT32 index, IN class Texture texture)
{
m_tileGrid.m_tileTextures[index] = texture;
}
VOID AtlasRendererComponent::SetGridTileTexture(IN INT32 x, IN INT32 y, IN class Texture texture)
{
m_tileGrid.m_tileTextures[x + (y * m_tileGrid.TileCountX)] = texture;
}
VOID AtlasRendererComponent::BakeGrid()
{
CONST INT32 w = m_tileGrid.TileWidth * m_tileGrid.TileCountX, h = m_tileGrid.TileHeight * m_tileGrid.TileCountY;
Vector<Handle> handles;
handles.resize(m_tileGrid.TileCountX * m_tileGrid.TileCountY);
for (SIZE_T i = 0; i < handles.size(); i++)
handles[i] = m_tileGrid.m_tileTextures[i].GetHandle();
m_bakedGPUTexture = GPUTexture::GridCombine(handles.data(), m_tileGrid.TileCountX, m_tileGrid.TileCountY,
m_tileGrid.TileWidth, m_tileGrid.TileHeight);
m_node->DrawnSize() = {w, h};
CurrentTexture() = Texture(m_bakedGPUTexture->GetHandle(), w, h);
}
VOID AtlasRendererComponent::Update()
{
}
VOID AtlasRendererComponent::Draw()
{
PositionOffset() = m_tileGrid.Position;
ScaleOffset() = {1.0f, 1.0f};
IsCameraRelative() = true;
TextureRendererComponent::Draw();
}
} // namespace ia::iae