Files
IAEngine/Engine/CMakeLists.txt
Isuru Samarathunga 96bad30f15 Back
2025-10-09 19:28:54 +05:30

41 lines
1.3 KiB
CMake

set(SRC_FILES
"Src/Imp/CPP/UI.cpp"
"Src/Imp/CPP/Time.cpp"
"Src/Imp/CPP/Scene.cpp"
"Src/Imp/CPP/Random.cpp"
"Src/Imp/CPP/Engine.cpp"
"Src/Imp/CPP/InternalEngine.cpp"
"Src/Imp/CPP/InputManager.cpp"
"Src/Imp/CPP/ResourceManager.cpp"
"Src/Imp/CPP/EventManager.cpp"
"Src/Imp/CPP/WorldManager.cpp"
"Src/Imp/CPP/AudioManager.cpp"
"Src/Imp/CPP/Renderer/DebugDraw.cpp"
"Src/Imp/CPP/Renderer/Pipeline.cpp"
"Src/Imp/CPP/Renderer/Renderer.cpp"
"Src/Imp/CPP/Renderer/GPUResourceManager.cpp"
"Src/Imp/CPP/Nodes/Node2D.cpp"
"Src/Imp/CPP/Nodes/TextureNode.cpp"
"Src/Imp/CPP/Nodes/CameraNode.cpp"
"Src/Imp/CPP/Components/CameraComponent.cpp"
"Src/Imp/CPP/Components/PhysicsComponent.cpp"
"Src/Imp/CPP/Components/SpriteComponent.cpp"
"Src/Imp/CPP/Components/TextureComponent.cpp"
"Src/Imp/CPP/Components/TileMapComponent.cpp"
"Src/Imp/CPP/Components/SoundEmitterComponent.cpp"
)
add_library(IAEngine SHARED ${SRC_FILES})
target_compile_definitions(IAEngine PRIVATE "__BUILDING_IAENGINE=1")
target_include_directories(IAEngine PUBLIC Src/Inc)
target_include_directories(IAEngine PRIVATE Src/Imp/HPP)
target_link_libraries(IAEngine PUBLIC IACore ImGui glm::glm)
target_link_libraries(IAEngine PRIVATE SDL3::SDL3 SDL3_mixer::SDL3_mixer RmlUi::RmlUi STB)