76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IAEngine/Engine.hpp>
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#include <IAEngine/Scene.hpp>
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namespace ia::iae
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{
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RefPtr<Scene> Scene::Create()
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{
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const auto scene = MakeRefPtr<Scene>();
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scene->Extent() = Engine::GetDisplayExtent();
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return scene;
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}
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RefPtr<Scene> Scene::Create(IN CONST String &sceneXML)
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{
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const auto scene = MakeRefPtr<Scene>();
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scene->Extent() = Engine::GetDisplayExtent();
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return scene;
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}
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VOID Scene::Draw()
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{
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for (auto &t : m_nodes)
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t->Value->Draw();
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}
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VOID Scene::DebugDraw()
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{
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for (auto &t : m_nodes)
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t->Value->DebugDraw();
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}
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VOID Scene::FixedUpdate()
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{
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for (auto &t : m_nodes)
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t->Value->FixedUpdate();
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}
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VOID Scene::Update()
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{
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for (auto &t : m_nodes)
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t->Value->Update();
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}
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VOID Scene::AddNode(IN RefPtr<INode> node)
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{
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m_nodes[node->GetName()] = node;
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}
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INode *Scene::GetNode(IN CONST String &name)
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{
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return m_nodes[name].get();
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}
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VOID Scene::RemoveNode(IN CONST String &name)
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{
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m_nodes[name] = nullptr;
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}
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} // namespace ia::iae
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