55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <UI/View/IView.hpp>
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namespace ia::iae
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{
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class TabContainer
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{
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public:
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TabContainer();
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VOID Initialize();
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VOID Terminate();
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VOID Draw(IN ImVec2 position, IN ImVec2 size);
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VOID Update();
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VOID ProcessEvent(IN SDL_Event *event);
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template<typename ViewType> INLINE VOID AddTab(IN CONST String &name);
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IView *GetTab(IN CONST String &name);
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VOID RemoveTab(IN CONST String &name);
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VOID ChangeActiveTab(IN PCCHAR name);
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private:
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CONST String m_tabBarID;
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CONST String m_containerID;
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PCCHAR m_activeTabName{};
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PCCHAR m_pendingActiveTabName{};
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Map<String, IView *> m_tabViews;
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private:
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VOID AddTab(IN CONST String &name, IN IView *view);
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};
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template<typename ViewType> VOID TabContainer::AddTab(IN CONST String &name)
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{
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AddTab(name, new ViewType());
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}
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} // namespace ia::iae
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