Files
IAEngine/Engine/Src/Imp/HPP/Physics.hpp
Isuru Samarathunga 4380705f81 Fixes
2025-10-12 16:39:29 +05:30

40 lines
1.3 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Components/PhysicsComponent.hpp>
namespace ia::iae
{
class Physics
{
public:
STATIC Handle RegisterComponent(IN PhysicsComponent* component);
STATIC BOOL CanMove(IN Handle handle, IN CONST PhysicsComponent::Collider& collider, IN glm::vec2 movement);
private:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID Update();
STATIC VOID DebugDraw();
friend class DebugDraw;
friend class __Internal_Engine;
};
}