Files
IAEngine/Engine/Src/Imp/HPP/ResourceManager.hpp
Isuru Samarathunga 9ff1d10d00 TileSet
2025-10-31 15:06:23 +05:30

78 lines
3.1 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
#include <IAEngine/TileSet.hpp>
#include <SDL3/SDL.h>
namespace ia::iae
{
class ResourceManager
{
struct ImageResource
{
INT32 OriginalWidth{};
INT32 OriginalHeight{};
PUINT8 OriginalPixelData{};
INT32 Width{};
INT32 Height{};
SDL_GPUTexture *Handle{};
};
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height, IN INT32 stride = -1);
STATIC Handle CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC Handle CreateTileSet(IN CONST String& name, IN Handle image, IN INT32 tileWidth, IN INT32 tileHeight);
STATIC Handle CreateTileSet(IN CONST String& name, IN CONST Vector<Handle> &images, IN INT32 tileWidth, IN INT32 tileHeight);
STATIC Handle GetImage(IN CONST String &name);
STATIC Handle GetSound(IN CONST String &name);
STATIC String GetImageName(IN Handle handle);
STATIC String GetSoundName(IN Handle handle);
STATIC Handle GetTileSet(IN CONST String &name);
STATIC VOID DestroyImage(IN Handle image);
STATIC VOID DestroySound(IN Handle sound);
STATIC VOID DestroyTileSet(IN CONST String& name);
STATIC IVec2 GetImageExtent(IN Handle image);
STATIC IVec2 GetImageOriginalExtent(IN Handle image);
STATIC VOID RescaleAllImages(IN Vec2 factor);
STATIC Handle RescaleImage(IN Handle image, IN Vec2 factor, IN BOOL makeOriginal = false);
STATIC Handle CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY);
public:
STATIC SDL_GPUTexture *GetTextureFromImage(IN Handle image)
{
return s_imageHandles[image].Handle;
}
private:
STATIC Map<String, Handle> s_images;
STATIC Map<String, Handle> s_sounds;
STATIC Map<String, RefPtr<TileSet>> s_tileSets;
STATIC Vector<ImageResource> s_imageHandles;
};
} // namespace ia::iae