Files
IAEngine/build/Vendor/SDL/SDL_uclibc.vcxproj
Isuru Samarathunga 0afd478761 Sample: RPG: Init
2025-10-31 01:14:19 +05:30

325 lines
35 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{72F8BB82-6B74-3AF2-A727-BC50FA1A6E5A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>SDL_uclibc</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\lib\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SDL_uclibc.dir\Debug\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SDL_uclibc</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\lib\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SDL_uclibc.dir\Release\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SDL_uclibc</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\lib\MinSizeRel\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">SDL_uclibc.dir\MinSizeRel\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">SDL_uclibc</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\lib\RelWithDebInfo\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">SDL_uclibc.dir\RelWithDebInfo\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">SDL_uclibc</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">.lib</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-debug\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>
</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<MinimalRebuild></MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;USING_GENERATED_CONFIG_H;DEBUG;__IA_DEBUG=1;CMAKE_INTDIR="Debug"</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;USING_GENERATED_CONFIG_H;DEBUG;__IA_DEBUG=1;CMAKE_INTDIR=\"Debug\"</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-debug\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-debug\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Lib>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-release\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ExceptionHandling>
</ExceptionHandling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;USING_GENERATED_CONFIG_H;__IA_DEBUG=1;CMAKE_INTDIR="Release"</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;USING_GENERATED_CONFIG_H;__IA_DEBUG=1;CMAKE_INTDIR=\"Release\"</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-release\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-release\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Lib>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-minsizerel\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ExceptionHandling>
</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<MinimalRebuild></MinimalRebuild>
<Optimization>MinSpace</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;USING_GENERATED_CONFIG_H;__IA_DEBUG=1;CMAKE_INTDIR="MinSizeRel"</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;USING_GENERATED_CONFIG_H;__IA_DEBUG=1;CMAKE_INTDIR=\"MinSizeRel\"</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-minsizerel\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-minsizerel\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Lib>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-relwithdebinfo\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>
</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;USING_GENERATED_CONFIG_H;__IA_DEBUG=1;CMAKE_INTDIR="RelWithDebInfo"</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;USING_GENERATED_CONFIG_H;__IA_DEBUG=1;CMAKE_INTDIR=\"RelWithDebInfo\"</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-relwithdebinfo\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\include-config-relwithdebinfo\build_config;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Lib>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Vendor/SDL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Vendor/SDL/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\.git\modules\Vendor\SDL\HEAD;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\3rdparty.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\FindLibUSB.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\GetGitRevisionDescription.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\GetGitRevisionDescription.cmake.in;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedEmscriptenCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedMSVCCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedNokiaNGageCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\SDL3Config.cmake.in;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\macros.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlchecks.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcommands.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcompilers.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcpu.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlmanpages.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlplatform.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include\build_config\SDL_build_config.h.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include\build_config\SDL_revision.h.cmake;C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\SDL_build_config.h.intermediate;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\git-data\grabRef.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\BasicConfigVersion-AnyNewerVersion.cmake.in;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeCheckCompilerFlagCommonPatterns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeDependentOption.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakePackageConfigHelpers.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeParseArguments.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakePushCheckState.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCSourceRuns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCXXCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckIncludeFile.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLanguage.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLinkerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckStructHasMember.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckSymbolExists.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindGit.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPkgConfig.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\GNUInstallDirs.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckFlagCommonConfig.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckLinkerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckSourceRuns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\WriteBasicConfigVersionFile.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Vendor/SDL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Vendor/SDL/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\.git\modules\Vendor\SDL\HEAD;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\3rdparty.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\FindLibUSB.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\GetGitRevisionDescription.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\GetGitRevisionDescription.cmake.in;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedEmscriptenCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedMSVCCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedNokiaNGageCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\SDL3Config.cmake.in;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\macros.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlchecks.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcommands.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcompilers.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcpu.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlmanpages.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlplatform.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include\build_config\SDL_build_config.h.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include\build_config\SDL_revision.h.cmake;C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\SDL_build_config.h.intermediate;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\git-data\grabRef.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\BasicConfigVersion-AnyNewerVersion.cmake.in;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeCheckCompilerFlagCommonPatterns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeDependentOption.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakePackageConfigHelpers.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeParseArguments.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakePushCheckState.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCSourceRuns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCXXCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckIncludeFile.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLanguage.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLinkerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckStructHasMember.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckSymbolExists.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindGit.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPkgConfig.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\GNUInstallDirs.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckFlagCommonConfig.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckLinkerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckSourceRuns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\WriteBasicConfigVersionFile.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Vendor/SDL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Vendor/SDL/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\.git\modules\Vendor\SDL\HEAD;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\3rdparty.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\FindLibUSB.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\GetGitRevisionDescription.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\GetGitRevisionDescription.cmake.in;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedEmscriptenCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedMSVCCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedNokiaNGageCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\SDL3Config.cmake.in;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\macros.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlchecks.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcommands.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcompilers.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcpu.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlmanpages.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlplatform.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include\build_config\SDL_build_config.h.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include\build_config\SDL_revision.h.cmake;C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\SDL_build_config.h.intermediate;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\git-data\grabRef.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\BasicConfigVersion-AnyNewerVersion.cmake.in;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeCheckCompilerFlagCommonPatterns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeDependentOption.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakePackageConfigHelpers.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeParseArguments.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakePushCheckState.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCSourceRuns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCXXCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckIncludeFile.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLanguage.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLinkerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckStructHasMember.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckSymbolExists.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindGit.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPkgConfig.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\GNUInstallDirs.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckFlagCommonConfig.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckLinkerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckSourceRuns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\WriteBasicConfigVersionFile.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Vendor/SDL/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Vendor/SDL/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\.git\modules\Vendor\SDL\HEAD;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\3rdparty.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\FindLibUSB.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\GetGitRevisionDescription.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\GetGitRevisionDescription.cmake.in;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedEmscriptenCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedMSVCCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\PreseedNokiaNGageCache.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\SDL3Config.cmake.in;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\macros.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlchecks.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcommands.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcompilers.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlcpu.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlmanpages.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\cmake\sdlplatform.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include\build_config\SDL_build_config.h.cmake;C:\IA\OSS\IAEngine\Dev\Vendor\SDL\include\build_config\SDL_revision.h.cmake;C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\SDL_build_config.h.intermediate;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\git-data\grabRef.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\BasicConfigVersion-AnyNewerVersion.cmake.in;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeCheckCompilerFlagCommonPatterns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeDependentOption.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakePackageConfigHelpers.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakeParseArguments.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CMakePushCheckState.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCSourceRuns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCXXCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckIncludeFile.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLanguage.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckLinkerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckStructHasMember.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\CheckSymbolExists.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindGit.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\FindPkgConfig.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\GNUInstallDirs.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckCompilerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckFlagCommonConfig.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckLinkerFlag.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\Internal\CheckSourceRuns.cmake;C:\Program Files\CMake\share\cmake-4.0\Modules\WriteBasicConfigVersionFile.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\e_atan2.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\e_exp.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\e_fmod.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\e_log.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\e_log10.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\e_pow.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\e_rem_pio2.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\e_sqrt.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\k_cos.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\k_rem_pio2.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\k_sin.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\k_tan.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_atan.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_copysign.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_cos.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_fabs.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_floor.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_isinf.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_isinff.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_isnan.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_isnanf.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_modf.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_scalbn.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_sin.c" />
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\libm\s_tan.c" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\ZERO_CHECK.vcxproj">
<Project>{5EBD8AB0-1436-32C8-88BF-45A10A0556A8}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>