84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Game.hpp>
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namespace ia::iae::rpg
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{
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GameRequestedConfig *RequestEngineConfig()
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{
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STATIC GameRequestedConfig EngineConfig{
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.DesignWidth = 800,
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.DesignHeight = 608,
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.WindowWidth = 800,
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.WindowHeight = 608,
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};
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return &EngineConfig;
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}
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//Handle g_pathTile;
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//Handle g_waterTile;
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//Handle g_grassTile;
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//Handle g_pathTileSheet;
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//Handle g_waterTileSheet;
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//Handle g_beachTileSheet;
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//Handle g_cliffTileSheet;
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//Handle g_farmLandTileSheet;
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//Handle g_playerSpriteSheet;
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VOID OnInitialize()
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{
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/*g_playerSpriteSheet = IAEngine::CreateSpriteSheet("Resources/Cute_Fantasy_Free/Player/Player.png", 32, 32,
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{6, 6, 6, 6, 6, 6, 4, 4, 4, 4});
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g_pathTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Middle.png", 16, 16);
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g_waterTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Middle.png", 16, 16);
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g_grassTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Grass_Middle.png", 16, 16);
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g_pathTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Tile.png", 16, 16);
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g_waterTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Tile.png", 16, 16);
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g_beachTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Beach_Tile.png", 16, 16);
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g_cliffTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Cliff_Tile.png", 16, 16);
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g_farmLandTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/FarmLand_Tile.png", 16, 16);
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IAEngine::LoadResources({g_playerSpriteSheet, g_pathTile, g_waterTile, g_grassTile, g_pathTileSheet,
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g_waterTileSheet, g_beachTileSheet, g_cliffTileSheet, g_farmLandTileSheet});
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IAEngine::GetActiveScene()->SetupGrid({16, 16});
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IAEngine::GetActiveScene()->GetGridCell(0, 0).TileSheetTexture = g_pathTile;*/
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}
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VOID OnTerminate()
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{
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}
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VOID OnDebugDraw()
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{
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}
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VOID OnFixedUpdate()
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{
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}
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VOID OnUpdate(IN FLOAT32 deltaTime)
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{
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//IAEngine::DrawSprite(g_playerSpriteSheet, 2, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
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}
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VOID OnResize(IN INT32 newWidth, IN INT32 newHeight)
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{
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}
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} // namespace ia::iae::rpg
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