56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Project.hpp>
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#include <filesystem>
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namespace ia::iae
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{
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RefPtr<Project> Project::Load(IN CONST String &directory)
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{
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auto config = ConfigData::LoadFromFile(BuildString(directory, "/", "Project.iae"));
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return MakeRefPtr<Project>(config->Name(), std::filesystem::canonical(directory.c_str()).string().c_str(), IA_MOVE(config));
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}
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VOID Project::Update()
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{
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// Update Window Position
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const auto windowNode = m_configData->Property("Window");
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windowNode.attribute("x").set_value(m_windowPosition.x);
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windowNode.attribute("y").set_value(m_windowPosition.y);
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m_configData->WriteChangesToDisk();
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}
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Project::Project(IN CONST String &name, IN CONST String &absolutePath, IN RefPtr<ConfigData> &&configData)
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: m_projectName(name), m_projectAbsolutePath(absolutePath),
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m_assetDirectory(BuildString(absolutePath, "/Assets/")), m_configData(IA_MOVE(configData))
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{
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IA_ASSERT(std::filesystem::exists(m_assetDirectory.c_str()));
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const auto windowNode = m_configData->Property("Window");
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if(windowNode && windowNode.attribute("x") && windowNode.attribute("y"))
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{
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m_windowPosition.x = windowNode.attribute("x").as_int();
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m_windowPosition.y = windowNode.attribute("y").as_int();
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}
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}
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Project::~Project()
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{
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}
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} // namespace ia::iae
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