38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <UI/View/IView.hpp>
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namespace ia::iae
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{
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VOID IView::ProcessEvent(IN SDL_Event *event)
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{
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if (UI::GetFocusedView() == this)
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OnEvent(event);
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}
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VOID IView::SetIcon(IN PCCHAR icon)
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{
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m_icon = icon;
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m_iconAndName = BuildString(m_icon, " ", m_name);
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}
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VOID IView::SetName(IN CONST String &name)
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{
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m_name = name;
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m_iconAndName = m_icon ? BuildString(m_icon, " ", m_name) : m_name;
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}
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} // namespace ia::iae
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