70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <UI/Base.hpp>
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namespace ia::iae
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{
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class UI
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{
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public:
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STATIC VOID PadX(IN FLOAT32 v = 5.0f);
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STATIC VOID PadY(IN FLOAT32 v = 5.0f);
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STATIC VOID AlignCursorLeft(IN CONST ImRect &rect);
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STATIC VOID AlignCursorRight(IN CONST ImRect &rect, IN FLOAT32 width);
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STATIC VOID AlignCursorTop(IN CONST ImRect &rect);
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STATIC VOID AlignCursorBottom(IN CONST ImRect &rect, IN FLOAT32 height);
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STATIC VOID AlignCursorHCenter(IN CONST ImRect &rect, IN FLOAT32 width);
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STATIC VOID AlignCursorVCenter(IN CONST ImRect &rect, IN FLOAT32 height);
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STATIC VOID DrawTextCentered(IN CONST ImVec2& viewExtent, IN CONST String& text);
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public:
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STATIC VOID OpenFilePreviewView();
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STATIC VOID CloseFilePreviewView();
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STATIC VOID OpenAssetView();
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STATIC VOID CloseAssetView();
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STATIC class View_Asset* GetAssetView();
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STATIC class View_FilePreview *GetFilePreviewView();
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STATIC class IView *GetFocusedView()
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{
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return s_focusedView;
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}
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private:
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STATIC class IView *s_focusedView;
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private:
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC VOID Draw();
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STATIC VOID Update();
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STATIC VOID ProcessEvent(IN SDL_Event *event);
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friend class Editor;
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private:
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STATIC VOID DrawMenuBar();
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};
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} // namespace ia::iae
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