83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <UI/UI.hpp>
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namespace ia::iae
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{
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class IView
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{
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protected:
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PURE_VIRTUAL(VOID OnEvent(IN SDL_Event *event));
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public:
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PURE_VIRTUAL(VOID Initialize());
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PURE_VIRTUAL(VOID Terminate());
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PURE_VIRTUAL(VOID Render());
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PURE_VIRTUAL(VOID Update());
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public:
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VOID SetIcon(IN PCCHAR icon);
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VOID SetName(IN CONST String &name);
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VIRTUAL VOID ProcessEvent(IN SDL_Event *event);
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public:
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CONST String &Name() CONST
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{
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return m_name;
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}
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CONST PCCHAR Icon() CONST
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{
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return m_icon;
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}
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CONST String &IconAndName() CONST
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{
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return m_iconAndName;
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}
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protected:
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INLINE VOID PreRender();
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INLINE VOID PostRender();
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protected:
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ImVec2 m_extent{};
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String m_name{};
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PCCHAR m_icon{};
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String m_iconAndName{};
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public:
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VIRTUAL ~IView()
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{
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}
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};
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VOID IView::PreRender()
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{
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m_extent = ImGui::GetContentRegionAvail();
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ImGui::BeginChild("##");
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}
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VOID IView::PostRender()
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{
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ImGui::EndChild();
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}
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} // namespace ia::iae
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