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IAEngine/Engine/Src/Imp/HPP/InputManager.hpp
2025-10-06 01:23:54 +05:30

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2.1 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
#include <SDL3/SDL.h>
namespace ia::iae
{
class InputManager
{
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID OnSDLEvent(IN SDL_Event *event);
STATIC Vec2 GetAxis();
STATIC VOID SwitchModeToText();
STATIC VOID SwitchModeToAction();
STATIC Vec2 GetPointerPosition();
STATIC BOOL IsKeyDown(IN InputKey key);
STATIC BOOL WasKeyPressed(IN InputKey key);
STATIC BOOL WasKeyReleased(IN InputKey key);
STATIC BOOL IsActionDown(IN Handle action);
STATIC BOOL WasActionPressed(IN Handle action);
STATIC BOOL WasActionReleased(IN Handle action);
STATIC BOOL IsActionDown(IN CONST String& action);
STATIC BOOL WasActionPressed(IN CONST String& action);
STATIC BOOL WasActionReleased(IN CONST String& action);
STATIC Handle BindAction(IN CONST String &name, IN InputKey key);
STATIC VOID BindAxis(IN InputKey upKey, IN InputKey downKey, IN InputKey leftKey, IN InputKey rightKey);
private:
STATIC BOOL s_keys[256];
STATIC BOOL s_prevKeys[256];
STATIC Vec2 s_pointerPosition;
STATIC InputKey s_axisInputs[4];
STATIC Map<String, Handle> s_actionNames;
STATIC Vector<Vector<InputKey>> s_actions;
};
} // namespace ia::iae