132 lines
3.7 KiB
Python
132 lines
3.7 KiB
Python
#!/bin/python3
|
|
|
|
# IAEngine: 2D Game Engine by IA
|
|
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
import os
|
|
import sys
|
|
import glob
|
|
|
|
from AddHeaderFile import add_header_file
|
|
from AddSourceFile import add_source_file
|
|
|
|
class Resource:
|
|
def __init__(self) -> None:
|
|
self.name = ""
|
|
self.path = ""
|
|
self.data = b''
|
|
self.Type = "" # Binary, Text, Shader
|
|
|
|
def load_resources() -> list[Resource]:
|
|
result = []
|
|
|
|
imagePaths = glob.glob("Resources/Images/*.*", recursive=True)
|
|
for t in imagePaths:
|
|
r = Resource()
|
|
r.path = t.replace('\\', '/')
|
|
r.path = r.path[r.path.find('/') + 1:]
|
|
r.name = r.path.split('/')[-1].upper().replace('.', '_')
|
|
r.Type = "Binary"
|
|
with open(t, 'rb') as f:
|
|
r.data = f.read()
|
|
result.append(r)
|
|
|
|
fontPaths = glob.glob("Resources/Fonts/*.ttf", recursive=True)
|
|
for t in fontPaths:
|
|
r = Resource()
|
|
r.path = t.replace('\\', '/')
|
|
r.path = r.path[r.path.find('/') + 1:]
|
|
r.name = r.path.split('/')[-1].upper().replace('.', '_')
|
|
r.Type = "Binary"
|
|
with open(t, 'rb') as f:
|
|
r.data = f.read()
|
|
result.append(r)
|
|
|
|
shaderPaths = glob.glob("Resources/Shaders/*.*", recursive=True)
|
|
for t in shaderPaths:
|
|
r = Resource()
|
|
r.path = t.replace('\\', '/')
|
|
r.path = r.path[r.path.find('/') + 1:]
|
|
r.name = r.path.split('/')[-1].upper().replace('.', '_')
|
|
r.Type = "Binary"
|
|
os.system(f"glslc {t} -o {t}.spv")
|
|
with open(f"{t}.spv", 'rb') as f:
|
|
r.data = f.read()
|
|
os.remove(f"{t}.spv")
|
|
result.append(r)
|
|
|
|
return result
|
|
|
|
def main():
|
|
resoruces = load_resources()
|
|
|
|
add_header_file("EmbeddedResources.hpp", "Src/IAEngine/imp/hpp", """ class EmbeddedResources
|
|
{
|
|
public:
|
|
STATIC VOID Initialize();
|
|
STATIC VOID Terminate();
|
|
|
|
STATIC CONST Vector<UINT8>& GetResource(IN CONST String& name);
|
|
|
|
private:
|
|
STATIC Map<String, Vector<UINT8>> s_resources;
|
|
};""")
|
|
|
|
resourceData = []
|
|
resourceInit = []
|
|
|
|
for r in resoruces:
|
|
d = "\t\t"
|
|
for b in r.data:
|
|
d += f"{hex(b)},"
|
|
|
|
resourceData.append(f"\tCONST Vector<UINT8> DATA_{r.name} = {{")
|
|
resourceData.append(d)
|
|
resourceData.append("\t};\n")
|
|
|
|
resourceInit.append(f"\t\ts_resources[\"{r.path}\"] = DATA_{r.name};")
|
|
|
|
add_source_file("EmbeddedResources.cpp", "Src/IAEngine/imp/cpp", f"""#include <EmbeddedResources.hpp>
|
|
|
|
namespace ia::iae
|
|
{{
|
|
{'\n'.join(resourceData)}
|
|
}}
|
|
|
|
namespace ia::iae
|
|
{{
|
|
Map<String, Vector<UINT8>> EmbeddedResources::s_resources;
|
|
|
|
VOID EmbeddedResources::Initialize()
|
|
{{
|
|
{'\n'.join(resourceInit)}
|
|
}}
|
|
|
|
VOID EmbeddedResources::Terminate()
|
|
{{
|
|
for(auto& t: s_resources)
|
|
t->Value.reset();
|
|
}}
|
|
|
|
CONST Vector<UINT8>& EmbeddedResources::GetResource(IN CONST String& name)
|
|
{{
|
|
return s_resources[name];
|
|
}}
|
|
}}
|
|
""")
|
|
|
|
if __name__ == "__main__":
|
|
main() |