82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Components/CameraComponent.hpp>
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#include <IAEngine/Nodes/INode.hpp>
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namespace ia::iae
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{
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class Scene
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{
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public:
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Scene();
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STATIC RefPtr<Scene> Create();
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public:
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VOID AddNode(IN RefPtr<INode> node);
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INode *GetNode(IN CONST String &name);
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VOID RemoveNode(IN CONST String &name);
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public:
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String &UIMarkup()
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{
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return m_uiMarkup;
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}
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String &UIMarkupStyles()
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{
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return m_uiMarkupStyles;
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}
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IVec2 &Extent()
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{
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return m_extent;
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}
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IVec2 &Viewport()
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{
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return m_viewport;
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}
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Color &BackgroundColor()
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{
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return m_backgroundColor;
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}
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private:
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String m_uiMarkup{};
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String m_uiMarkupStyles{};
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IVec2 m_extent{100, 100};
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IVec2 m_viewport{100, 100};
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CameraComponent *m_camera{};
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Color m_backgroundColor{0, 0, 0, 255};
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Map<String, RefPtr<INode>> m_nodes;
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public:
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VIRTUAL VOID Draw();
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VIRTUAL VOID DebugDraw();
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VIRTUAL VOID FixedUpdate();
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VIRTUAL VOID Update();
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private:
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VOID OnActivate();
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friend class WorldManager;
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};
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} // namespace ia::iae
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