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IAEngine/Engine/Src/Imp/HPP/Time.hpp
2025-10-06 01:23:54 +05:30

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// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
#include <SDL3/SDL.h>
namespace ia::iae
{
class Time
{
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID NextFrame();
STATIC INT64 GetTickCount();
STATIC INT64 GetCurrentSecond();
STATIC FLOAT32 GetFrameDeltaTime();
STATIC INT64 GetUnixSecond();
STATIC INT64 GetUnixMillisecond();
};
}