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IAEngine/Src/IAEngine/imp/hpp/GameData.hpp
Isuru Samarathunga ca75777f19 Grid Loading from XML
2025-11-03 04:36:05 +05:30

42 lines
1.2 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Scene.hpp>
namespace ia::iae
{
class GameData
{
public:
STATIC RefPtr<Scene> GetEntryScene();
private:
STATIC BOOL LoadSceneData();
STATIC BOOL LoadResourceData();
STATIC RefPtr<Scene> ParseScene(IN CONST String& path);
STATIC VOID ParseSceneGrid(IN Scene* scene, IN PCVOID gridNode);
private:
STATIC VOID Initialize();
STATIC VOID Terminate();
friend class IAEngine;
};
} // namespace ia::iae