93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IAEngine/Engine.hpp>
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#include <IAEngine/EngineLibraryInterface.hpp>
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C_DECL(GameRequestedConfig GetConfigRequest())
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{
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return {1280, 720};
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}
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C_DECL(VOID OnInitialize())
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{
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}
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C_DECL(VOID OnTerminate())
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{
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}
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C_DECL(VOID OnDebugDraw())
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{
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}
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C_DECL(VOID OnFixedUpdate())
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{
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}
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C_DECL(VOID OnUpdate(IN FLOAT32 deltaTime))
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{
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}
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C_DECL(VOID OnResize(IN INT32 newWidth, IN INT32 newHeight))
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{
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}
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C_DECL(PCCHAR GetName())
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{
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return "IAEngine Editor";
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}
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C_DECL(UINT64 GetVersion())
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{
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return IA_MAKE_VERSION(1, 0, 0);
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}
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C_DECL(PCCHAR GetPackageName())
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{
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return "com.iasoft.iaengine.editor";
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}
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C_DECL(PCCHAR GetDeveloperName())
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{
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return "IASoft (PVT) LTD";
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}
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C_DECL(PCCHAR GetPublisherName())
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{
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return "IASoft (PVT) LTD";
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}
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int main(int argc, char* argv[])
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{
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GameFunctionTable functionTable{};
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functionTable.GetConfigRequest = GetConfigRequest;
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functionTable.GetDeveloperName = GetDeveloperName;
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functionTable.GetName = GetName;
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functionTable.GetPackageName = GetPackageName;
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functionTable.GetPublisherName = GetPublisherName;
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functionTable.GetVersion = GetVersion;
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functionTable.OnDebugDraw = OnDebugDraw;
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functionTable.OnFixedUpdate = OnFixedUpdate;
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functionTable.OnInitialize = OnInitialize;
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functionTable.OnResize = OnResize;
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functionTable.OnTerminate = OnTerminate;
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functionTable.OnUpdate = OnUpdate;
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IAEngine_Run(functionTable);
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return 0;
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} |