57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Base.hpp>
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#include <SDL3/SDL.h>
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namespace ia::iae
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{
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class InputManager
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{
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public:
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC VOID OnSDLEvent(IN SDL_Event *event);
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STATIC Vec2 GetAxis();
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STATIC VOID SwitchModeToText();
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STATIC VOID SwitchModeToAction();
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STATIC Vec2 GetPointerPosition();
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STATIC BOOL IsKeyDown(IN InputKey key);
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STATIC BOOL WasKeyPressed(IN InputKey key);
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STATIC BOOL WasKeyReleased(IN InputKey key);
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STATIC BOOL IsActionDown(IN Handle action);
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STATIC BOOL WasActionPressed(IN Handle action);
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STATIC BOOL WasActionReleased(IN Handle action);
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STATIC BOOL IsActionDown(IN CONST String& action);
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STATIC BOOL WasActionPressed(IN CONST String& action);
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STATIC BOOL WasActionReleased(IN CONST String& action);
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STATIC Handle BindAction(IN CONST String &name, IN InputKey key);
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STATIC VOID BindAxis(IN InputKey upKey, IN InputKey downKey, IN InputKey leftKey, IN InputKey rightKey);
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private:
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STATIC BOOL s_keys[256];
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STATIC BOOL s_prevKeys[256];
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STATIC Vec2 s_pointerPosition;
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STATIC InputKey s_axisInputs[4];
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STATIC Map<String, Handle> s_actionNames;
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STATIC Vector<Vector<InputKey>> s_actions;
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};
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} // namespace ia::iae
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