71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Base.hpp>
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#include <SDL3/SDL.h>
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namespace ia::iae
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{
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class ResourceManager
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{
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struct ImageResource
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{
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INT32 OriginalWidth{};
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INT32 OriginalHeight{};
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PUINT8 OriginalPixelData{};
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INT32 Width{};
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INT32 Height{};
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SDL_GPUTexture *Handle{};
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};
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public:
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
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STATIC Handle CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC Handle GetImage(IN CONST String &name);
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STATIC Handle GetSound(IN CONST String &name);
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STATIC String GetImageName(IN Handle handle);
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STATIC String GetSoundName(IN Handle handle);
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STATIC VOID DestroyImage(IN Handle image);
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STATIC VOID DestroySound(IN Handle sound);
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STATIC IVec2 GetImageExtent(IN Handle image);
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STATIC IVec2 GetImageOriginalExtent(IN Handle image);
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STATIC VOID RescaleAllImages(IN Vec2 factor);
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STATIC Handle RescaleImage(IN Handle image, IN Vec2 factor);
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STATIC Handle CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
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IN INT32 unitCountX, IN INT32 unitCountY);
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public:
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STATIC SDL_GPUTexture *GetTextureFromImage(IN Handle image)
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{
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return s_imageHandles[image].Handle;
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}
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private:
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STATIC Map<String, Handle> s_images;
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STATIC Map<String, Handle> s_sounds;
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STATIC Vector<ImageResource> s_imageHandles;
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};
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} // namespace ia::iae
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