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# NVIDIA PhysX SDK 4.1
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Copyright (c) 2021 NVIDIA Corporation. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of NVIDIA CORPORATION nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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## PhysX 5 Now Available
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The NVIDIA PhysX SDK version 5 is now available [here](https://github.com/NVIDIA-Omniverse/PhysX).
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This repository will continue to be available to support legacy users. We encourage all new projects to start on the new release.
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## Introduction
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Welcome to the NVIDIA PhysX SDK source code repository. This depot includes the PhysX SDK and the Kapla Demo application.
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The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine, and Unity3D. [PhysX SDK on developer.nvidia.com](https://developer.nvidia.com/physx-sdk).
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## Documentation
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Please see [Release Notes](http://gameworksdocs.nvidia.com/PhysX/4.1/release_notes.html) for updates pertaining to the latest version.
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The full set of documentation can also be found in the repository under physx/documentation or online at http://gameworksdocs.nvidia.com/simulation.html
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Platform specific information can be found here:
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* [Microsoft Windows](http://gameworksdocs.nvidia.com/PhysX/4.1/documentation/platformreadme/windows/readme_windows.html)
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* [Linux](http://gameworksdocs.nvidia.com/PhysX/4.1/documentation/platformreadme/linux/readme_linux.html)
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* [Google Android ARM](http://gameworksdocs.nvidia.com/PhysX/4.1/documentation/platformreadme/android/readme_android.html)
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* [Apple macOS](http://gameworksdocs.nvidia.com/PhysX/4.1/documentation/platformreadme/mac/readme_mac.html)
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* [Apple iOS](http://gameworksdocs.nvidia.com/PhysX/4.1/documentation/platformreadme/ios/readme_ios.html)
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## Quick Start Instructions
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Requirements:
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* Python 2.7.6 or later
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* CMake 3.12 or later
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To begin, clone this repository onto your local drive. Then change directory to physx/, run ./generate_projects.[bat|sh] and follow on-screen prompts. This will let you select a platform specific solution to build. You can then open the generated solution file with your IDE and kick off one or more configuration builds.
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To build and run the Kapla Demo see [kaplademo/README.md](kaplademo/README.md).
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## Acknowledgements
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This depot contains external third party open source software copyright their respective owners. See [kaplademo/README.md](kaplademo/README.md) and [externals/README.md](externals/README.md) for details.
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