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kaplademo/source/demoFramework/GLFontRenderer.h
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kaplademo/source/demoFramework/GLFontRenderer.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
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#ifndef __GL_FONT_RENDERER__
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#define __GL_FONT_RENDERER__
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#include "foundation/PxVec3.h"
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#include "PsArray.h"
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using namespace physx;
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enum FontColor
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{
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FNT_COLOR_BLUE = 0xffff0000,
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FNT_COLOR_GREEN = 0xff00ff00,
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FNT_COLOR_RED = 0xff0000ff,
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FNT_COLOR_DARK_BLUE = 0xff800000,
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FNT_COLOR_DARK_GREEN = 0xff008000,
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FNT_COLOR_DARK_RED = 0xff000080,
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FNT_COLOR_WHITE = 0xffffffff
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};
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struct GLFontMeasureResult
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{
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float width;
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float height;
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GLFontMeasureResult( float w, float h )
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: width( w )
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, height( h )
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{
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}
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};
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class GLFontRenderer{
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private:
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bool m_isInit;
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unsigned int m_textureObject;
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int m_screenWidth;
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int m_screenHeight;
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unsigned int m_color;
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shdfnd::Array<PxF32> mVertList;
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shdfnd::Array<PxF32> mTextureCoordList;
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template<typename TOperator>
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void print( float fontSize, const char* pString, bool forceMonoSpace, int monoSpaceWidth, bool doOthoProj, TOperator inOperator );
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public:
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GLFontRenderer() : m_isInit(false), m_textureObject(0), m_screenWidth(0), m_screenHeight(0) {}
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bool init();
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void print(float x, float y, float fontSize, const char* pString, bool forceMonoSpace=false, int monoSpaceWidth=11, bool doOrthoProj=true);
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GLFontMeasureResult measure( float fontSize, const char* pString, bool forceMonoSpace=false, int monoSpaceWidth=11 );
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void print3d(const physx::PxVec3& pos, const physx::PxVec3& cameraDir, const physx::PxVec3& up, float fontSize, const char* pString, bool forceMonoSpace=false, int monoSpaceWidth=11);
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void setScreenResolution(int screenWidth, int screenHeight);
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void getScreenResolution( int& screenWidth, int& screenHeight ) { screenWidth = m_screenWidth; screenHeight = m_screenHeight; }
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// PT: contrary to what the comment said before the format is abgr:
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// 0xffff0000 = blue
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// 0xff00ff00 = green
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// 0xff0000ff = red
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void setColor(unsigned int abgr);
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};
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#endif // __GL_FONT_RENDERER__
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