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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxPhysicsAPI.h"
#include "extensions/PxExtensionsAPI.h"
#include "SceneCrab.h"
#include "SimScene.h"
#include "CompoundCreator.h"
#include <GL/glut.h>
#include "PxTkStream.h"
#include "PxTkFile.h"
using namespace PxToolkit;
// if enabled: runs the crab AI in sync, not as a parallel task to physx.
#define DEBUG_RENDERING 0
bool mSpawnActive = false;
SceneCrab::SceneCrab(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb,
Shader *defaultShader, const char *resourcePath, float slowMotionFactor) :
SceneKapla(pxPhysics, pxCooking, isGrb, defaultShader, resourcePath, slowMotionFactor)
{
mNbCrabsX = 20;
mNbCrabsZ = 20;
mNbSuperCrabs = 2;
}
void SceneCrab::onInit(PxScene* pxScene)
{
SceneKapla::onInit(pxScene);
mCrabManager.setSceneCrab(this);
mCrabManager.initialize(mNbCrabsX*mNbCrabsZ + mNbSuperCrabs);
createTerrain("terrain_ll2.bmp", "", 60.f, true);
const PxVec3 dims(0.08f, 0.25f, 1.0f);
PxMaterial* towerMaterial = mPxPhysics->createMaterial(0.5f, 0.25f, 0.1f);
ShaderMaterial mat;
mat.init();
PxFilterData queryData;
queryData.word0 = 128;
createCrabs();
createCylindricalTower(48, 3.6f, 3.6f, 15, dims, PxVec3(-25.f, -30.5f, -85.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);
createCylindricalTower(48, 3.6f, 3.6f, 15, dims, PxVec3(-5.f, -30.5f, -85.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);
createCylindricalTower(48, 3.6f, 3.6f, 15, dims, PxVec3(15.f, -30.5f, -85.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);
createCylindricalTower(48, 3.6f, 3.6f, 15, dims, PxVec3(35.f, -30.5f, -85.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);
createCylindricalTower(48, 3.6f, 3.6f, 15, dims, PxVec3(55.f, -30.5f, -85.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);
//createCylindricalTower(64, 3.6f, 3.6f, 15, dims, PxVec3(-75.f, -30.65f, -95.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);
//createCylindricalTower(64, 3.6f, 3.6f, 15, dims, PxVec3(-55.f, -30.65f, -95.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);
//createCylindricalTower(64, 3.6f, 3.6f, 15, dims, PxVec3(-35.f, -30.65f, -95.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);
/*createCylindricalTower(64, 3.6f, 3.6f, 15, dims, PxVec3(55.f, -1.10f, 55.f), towerMaterial, mat, PxFilterData(), queryData, 0.2f);*/
}
SceneCrab::~SceneCrab()
{
}
void SceneCrab::setScene(PxScene* scene)
{
SceneKapla::setScene(scene);
mCrabManager.setScene(scene);
}
void SceneCrab::createCrabs()
{
PxVec3 startCrabPos(-75.f, 1.f, -75.f);
PxReal scale = 0.8f;
PxReal crabDepth = 2.0f;
PxReal legMass = 0.03f;
for (PxU32 i = 0; i < mNbCrabsX; ++i)
{
PxVec3 crabPos = startCrabPos + PxVec3(10.f*i, 0, 0);
for (PxU32 j = 0; j < mNbCrabsZ; ++j)
{
//const PxU32 index = i*mNbCrabsX + j;
crabPos.z += 10.f;
mCrabManager.createCrab(crabPos, crabDepth, scale, legMass, 4);
}
}
startCrabPos = PxVec3(-20.f, 1.f, -20.f);
crabDepth = 8.f;
legMass = 0.3f;
scale = 2.f;
for (PxU32 i = 0; i < mNbSuperCrabs; ++i)
{
PxVec3 crabPos = startCrabPos + PxVec3(-20.f*i, 0, -20.f*i);
//super crabs
mCrabManager.createCrab(crabPos, crabDepth, scale, legMass, 8);
}
}
// ----------------------------------------------------------------------------------------------
void SceneCrab::duringSim(float dt)
{
PxSceneWriteLock scopedLock(getScene());
mCrabManager.update(dt);
}
void SceneCrab::syncAsynchronousWork()
{
mCrabManager.syncWork();
}
void SceneCrab::handleKeyDown(unsigned char key, int x, int y)
{
if (key == 'k' || key == 'K')
{
if (!mSpawnActive)
{
mSpawnActive = true;
PxReal scale = 0.8f;
PxReal crabDepth = 2.0f;
PxReal legMass = 0.03f;
//Raycast against the static world to get a spawn position....
PxRaycastBuffer hit;
PxQueryFilterData fd; fd.flags |= PxQueryFlag::eSTATIC;
PxVec3 orig, dir;
getMouseRay(mMouseX, mMouseY, orig, dir);
if (mSimScene->getScene()->raycast(mCameraPos, dir, 1000.f, hit, PxHitFlags(PxHitFlag::eDEFAULT), fd))
{
//Spawn a walker...
for (PxU32 a = 0; a < 1; ++a)
{
for (PxU32 b = 0; b < 1; ++b)
{
mCrabManager.createCrab(hit.block.position + PxVec3(a*10.f, 0.f, b * 10.f), crabDepth, scale, legMass, 4);
}
}
}
}
}
SceneKapla::handleKeyDown(key, x, y);
}
void SceneCrab::handleKeyUp(unsigned char key, int x, int y)
{
if (key == 'k' || key == 'K')
{
mSpawnActive = false;
}
SceneKapla::handleKeyUp(key, x, y);
}