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kaplademo/source/kaplaDemo/SceneCrab.h
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kaplademo/source/kaplaDemo/SceneCrab.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SCENE_CRAB_H
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#define SCENE_CRAB_H
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#include "SceneKapla.h"
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#include "foundation/Px.h"
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#include "foundation/PxSimpleTypes.h"
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#include "common/PxPhysXCommonConfig.h"
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#include "task/PxTask.h"
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#include "CrabManager.h"
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#include <vector>
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namespace physx
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{
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class PxRigidDynamic;
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class PxRevoluteJoint;
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class PxJoint;
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}
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class SceneCrab : public SceneKapla
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{
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public:
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SceneCrab(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb, Shader *defaultShader, const char *resourcePath, float slowMotionFactor);
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~SceneCrab();
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virtual void onInit(PxScene* pxScene);
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virtual void setScene(PxScene* scene);
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virtual void duringSim(float dt);
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virtual void syncAsynchronousWork();
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virtual void getInitialCamera(PxVec3& pos, PxVec3& dir) { pos = PxVec3(-70.f, -5.f, -70.f); dir = PxVec3(1.f, -0.3f, 1.f).getNormalized(); }
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virtual void handleKeyDown(unsigned char key, int x, int y);
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virtual void handleKeyUp(unsigned char key, int x, int y);
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private:
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void createCrabs();
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private:
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CrabManager mCrabManager;
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PxU32 mNbCrabsX;
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PxU32 mNbCrabsZ;
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PxU32 mNbSuperCrabs;
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};
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#endif
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