Init
This commit is contained in:
100
kaplademo/source/kaplaDemo/Vec/Plane.h
Normal file
100
kaplademo/source/kaplaDemo/Vec/Plane.h
Normal file
@ -0,0 +1,100 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
|
||||
|
||||
#ifndef PLANE_H
|
||||
#define PLANE_H
|
||||
|
||||
#include "Vec3.H"
|
||||
|
||||
// Singe / VecReal Precision Vec 3
|
||||
// Matthias Mueller
|
||||
// derived from Plane
|
||||
|
||||
namespace M
|
||||
{
|
||||
|
||||
class Plane
|
||||
{
|
||||
public:
|
||||
Plane() {}
|
||||
Plane(VecReal nx, VecReal ny, VecReal nz, VecReal distance)
|
||||
: n(nx, ny, nz)
|
||||
, d(distance)
|
||||
{}
|
||||
|
||||
Plane(const Vec3& normal, VecReal distance)
|
||||
: n(normal)
|
||||
, d(distance)
|
||||
{}
|
||||
|
||||
Plane(const Vec3& point, const Vec3& normal)
|
||||
: n(normal)
|
||||
, d(-point.dot(n)) // p satisfies normal.dot(p) + d = 0
|
||||
{
|
||||
}
|
||||
|
||||
Plane(const Vec3& p0, const Vec3& p1, const Vec3& p2)
|
||||
{
|
||||
n = (p1 - p0).cross(p2 - p0).getNormalized();
|
||||
d = -p0.dot(n);
|
||||
}
|
||||
|
||||
VecReal distance(const Vec3& p) const
|
||||
{
|
||||
return p.dot(n) + d;
|
||||
}
|
||||
|
||||
bool contains(const Vec3& p) const
|
||||
{
|
||||
return vecAbs(distance(p)) < (1.0e-7f);
|
||||
}
|
||||
|
||||
Vec3 project(const Vec3 & p) const
|
||||
{
|
||||
return p - n * distance(p);
|
||||
}
|
||||
|
||||
Vec3 pointInPlane() const
|
||||
{
|
||||
return -n*d;
|
||||
}
|
||||
|
||||
void normalize()
|
||||
{
|
||||
VecReal denom = 1.0f / n.magnitude();
|
||||
n *= denom;
|
||||
d *= denom;
|
||||
}
|
||||
|
||||
Vec3 n; //!< The normal to the plane
|
||||
VecReal d; //!< The distance from the origin
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user