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physx/buildtools/presets/public/vc16win32.xml
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15
physx/buildtools/presets/public/vc16win32.xml
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<?xml version="1.0" encoding="utf-8"?>
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<preset name="vc16win32" comment="VC16 Win32 PhysX general settings">
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<platform targetPlatform="win32" compiler="vc16" />
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<CMakeSwitches>
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<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
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<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
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<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
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<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
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<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
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<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
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</CMakeSwitches>
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<CMakeParams>
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<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15win32/PhysX" comment="Install path relative to PhysX SDK root" />
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</CMakeParams>
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</preset>
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