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<div class="textblock"><code>#include "<a class="el" href="PxPhysXConfig_8h_source.html">PxPhysXConfig.h</a>"</code><br />
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<code>#include "<a class="el" href="PxBounds3_8h_source.html">foundation/PxBounds3.h</a>"</code><br />
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<code>#include "<a class="el" href="PxClient_8h_source.html">PxClient.h</a>"</code><br />
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<p><a href="PxActor_8h_source.html">Go to the source code of this file.</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
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Classes</h2></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActorFlag.html">PxActorFlag</a></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Flags which control the behavior of an actor. <a href="structPxActorFlag.html#details">More...</a><br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActorType.html">PxActorType</a></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Identifies each type of actor. <a href="structPxActorType.html#details">More...</a><br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxActor.html">PxActor</a></td></tr>
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<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK. ">PxActor</a> is the base class for the main simulation objects in the physics SDK. <a href="classPxActor.html#details">More...</a><br /></td></tr>
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<tr class="memitem:gaf665154f3f66f7c4f65ca9015db8ee87"><td class="memItemLeft" align="right" valign="top">typedef PxU8 </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a></td></tr>
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<tr class="memitem:ga468ad85db838378f0c58cfd02a96949b"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a>< <a class="el" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1d">PxActorFlag::Enum</a>, PxU8 > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga468ad85db838378f0c58cfd02a96949b">PxActorFlags</a></td></tr>
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<tr class="memdesc:ga468ad85db838378f0c58cfd02a96949b"><td class="mdescLeft"> </td><td class="mdescRight">collection of set bits defined in <a class="el" href="structPxActorFlag.html" title="Flags which control the behavior of an actor. ">PxActorFlag</a>. <a href="group__physics.html#ga468ad85db838378f0c58cfd02a96949b">More...</a><br /></td></tr>
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<li class="navelem"><a class="el" href="dir_713b4d6d20ce249967929ad234a3da6e.html">include</a></li><li class="navelem"><a class="el" href="PxActor_8h.html">PxActor.h</a></li>
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