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<a href="#func-members">Functions</a> </div>
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<div class="textblock"><code>#include "<a class="el" href="PxPhysXCommonConfig_8h_source.html">common/PxPhysXCommonConfig.h</a>"</code><br />
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<p><a href="PxD6JointCreate_8h_source.html">Go to the source code of this file.</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga52d880e886748802ee9d0e2dbff75e74"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga52d880e886748802ee9d0e2dbff75e74">PxD6JointCreate_Fixed</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos1, bool useD6)</td></tr>
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<tr class="memdesc:ga52d880e886748802ee9d0e2dbff75e74"><td class="mdescLeft"> </td><td class="mdescRight">Helper function to create a fixed joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxFixedJoint.html" title="A fixed joint permits no relative movement between two bodies. ie the bodies are glued together...">PxFixedJoint</a>. <a href="group__extensions.html#ga52d880e886748802ee9d0e2dbff75e74">More...</a><br /></td></tr>
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<tr class="separator:ga52d880e886748802ee9d0e2dbff75e74"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga443c847e697e034a27005f313b0bc576"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga443c847e697e034a27005f313b0bc576">PxD6JointCreate_Distance</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos1, float maxDist, bool useD6)</td></tr>
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<tr class="memdesc:ga443c847e697e034a27005f313b0bc576"><td class="mdescLeft"> </td><td class="mdescRight">Helper function to create a distance joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxDistanceJoint.html" title="a joint that maintains an upper or lower bound (or both) on the distance between two points on differ...">PxDistanceJoint</a>. <a href="group__extensions.html#ga443c847e697e034a27005f313b0bc576">More...</a><br /></td></tr>
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<tr class="separator:ga443c847e697e034a27005f313b0bc576"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gae26002655180393d0a53f5c68d141d69"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gae26002655180393d0a53f5c68d141d69">PxD6JointCreate_Prismatic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos1, const <a class="el" href="classPxVec3.html">PxVec3</a> &axis, float minLimit, float maxLimit, bool useD6)</td></tr>
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<tr class="memdesc:gae26002655180393d0a53f5c68d141d69"><td class="mdescLeft"> </td><td class="mdescRight">Helper function to create a prismatic joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxPrismaticJoint.html" title="A prismatic joint permits relative translational movement between two bodies along an axis...">PxPrismaticJoint</a>. <a href="group__extensions.html#gae26002655180393d0a53f5c68d141d69">More...</a><br /></td></tr>
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<tr class="separator:gae26002655180393d0a53f5c68d141d69"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaade73cffb9e3e77ae5457c3d393d481e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gaade73cffb9e3e77ae5457c3d393d481e">PxD6JointCreate_Revolute</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos1, const <a class="el" href="classPxVec3.html">PxVec3</a> &axis, float minLimit, float maxLimit, bool useD6)</td></tr>
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<tr class="memdesc:gaade73cffb9e3e77ae5457c3d393d481e"><td class="mdescLeft"> </td><td class="mdescRight">Helper function to create a revolute joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxRevoluteJoint.html" title="A joint which behaves in a similar way to a hinge or axle. ">PxRevoluteJoint</a>. <a href="group__extensions.html#gaade73cffb9e3e77ae5457c3d393d481e">More...</a><br /></td></tr>
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<tr class="separator:gaade73cffb9e3e77ae5457c3d393d481e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga4e8da86fa9db5de06486eb3539a2ac73"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga4e8da86fa9db5de06486eb3539a2ac73">PxD6JointCreate_Spherical</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos1, const <a class="el" href="classPxVec3.html">PxVec3</a> &axis, float limit1, float limit2, bool useD6)</td></tr>
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<tr class="memdesc:ga4e8da86fa9db5de06486eb3539a2ac73"><td class="mdescLeft"> </td><td class="mdescRight">Helper function to create a spherical joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxSphericalJoint.html" title="A joint which behaves in a similar way to a ball and socket. ">PxSphericalJoint</a>. <a href="group__extensions.html#ga4e8da86fa9db5de06486eb3539a2ac73">More...</a><br /></td></tr>
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||||
<tr class="separator:ga4e8da86fa9db5de06486eb3539a2ac73"><td class="memSeparator" colspan="2"> </td></tr>
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||||
<tr class="memitem:gaab84d6896f2bf7d17487799f5135cd7c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gaab84d6896f2bf7d17487799f5135cd7c">PxD6JointCreate_GenericCone</a> (float &apiroty, float &apirotz, <a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos1, float minLimit1, float maxLimit1, float minLimit2, float maxLimit2, bool useD6)</td></tr>
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<tr class="memdesc:gaab84d6896f2bf7d17487799f5135cd7c"><td class="mdescLeft"> </td><td class="mdescRight">Helper function to create a spherical joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxSphericalJoint.html" title="A joint which behaves in a similar way to a ball and socket. ">PxSphericalJoint</a>. <a href="group__extensions.html#gaab84d6896f2bf7d17487799f5135cd7c">More...</a><br /></td></tr>
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<tr class="separator:gaab84d6896f2bf7d17487799f5135cd7c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gac1bd1279e83e31a8b0c8dd0deaa20b79"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gac1bd1279e83e31a8b0c8dd0deaa20b79">PxD6JointCreate_Pyramid</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &localPos1, const <a class="el" href="classPxVec3.html">PxVec3</a> &axis, float minLimit1, float maxLimit1, float minLimit2, float maxLimit2)</td></tr>
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<tr class="memdesc:gac1bd1279e83e31a8b0c8dd0deaa20b79"><td class="mdescLeft"> </td><td class="mdescRight">Helper function to create a D6 joint with pyramidal swing limits. <a href="group__extensions.html#gac1bd1279e83e31a8b0c8dd0deaa20b79">More...</a><br /></td></tr>
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