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<div class="textblock"><code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h_source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="PxTransform_8h_source.html">foundation/PxTransform.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="PxPlane_8h_source.html">foundation/PxPlane.h</a>&quot;</code><br />
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Functions</h2></td></tr>
<tr class="memitem:ga6f8a1ee174c919242d7e5a00c57f0fdb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga6f8a1ee174c919242d7e5a00c57f0fdb">PxCreateDynamic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;sdk, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;transform, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;<a class="el" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <a class="el" href="classPxMaterial.html">PxMaterial</a> &amp;material, PxReal density, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;shapeOffset=<a class="el" href="classPxTransform.html">PxTransform</a>(<a class="el" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>))</td></tr>
<tr class="memdesc:ga6f8a1ee174c919242d7e5a00c57f0fdb"><td class="mdescLeft">&#160;</td><td class="mdescRight">simple method to create a <a class="el" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. ">PxRigidDynamic</a> actor with a single <a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a>. <a href="group__extensions.html#ga6f8a1ee174c919242d7e5a00c57f0fdb">More...</a><br /></td></tr>
<tr class="separator:ga6f8a1ee174c919242d7e5a00c57f0fdb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga868bf680832c3f47e924fd2da011957d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga868bf680832c3f47e924fd2da011957d">PxCreateDynamic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;sdk, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;transform, <a class="el" href="classPxShape.html">PxShape</a> &amp;shape, PxReal density)</td></tr>
<tr class="memdesc:ga868bf680832c3f47e924fd2da011957d"><td class="mdescLeft">&#160;</td><td class="mdescRight">simple method to create a <a class="el" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. ">PxRigidDynamic</a> actor with a single <a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a>. <a href="group__extensions.html#ga868bf680832c3f47e924fd2da011957d">More...</a><br /></td></tr>
<tr class="separator:ga868bf680832c3f47e924fd2da011957d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad2b49dd51647b7228668827c689bbb32"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gad2b49dd51647b7228668827c689bbb32">PxCreateKinematic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;sdk, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;transform, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;<a class="el" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <a class="el" href="classPxMaterial.html">PxMaterial</a> &amp;material, PxReal density, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;shapeOffset=<a class="el" href="classPxTransform.html">PxTransform</a>(<a class="el" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>))</td></tr>
<tr class="memdesc:gad2b49dd51647b7228668827c689bbb32"><td class="mdescLeft">&#160;</td><td class="mdescRight">simple method to create a kinematic <a class="el" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. ">PxRigidDynamic</a> actor with a single <a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a>. <a href="group__extensions.html#gad2b49dd51647b7228668827c689bbb32">More...</a><br /></td></tr>
<tr class="separator:gad2b49dd51647b7228668827c689bbb32"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga63356d306e103b6bf13dc7bf2ae233f6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga63356d306e103b6bf13dc7bf2ae233f6">PxCreateKinematic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;sdk, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;transform, <a class="el" href="classPxShape.html">PxShape</a> &amp;shape, PxReal density)</td></tr>
<tr class="memdesc:ga63356d306e103b6bf13dc7bf2ae233f6"><td class="mdescLeft">&#160;</td><td class="mdescRight">simple method to create a kinematic <a class="el" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. ">PxRigidDynamic</a> actor with a single <a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a>. <a href="group__extensions.html#ga63356d306e103b6bf13dc7bf2ae233f6">More...</a><br /></td></tr>
<tr class="separator:ga63356d306e103b6bf13dc7bf2ae233f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga79da8a82087b6fe978e615f61118f03e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;sdk, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;transform, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;<a class="el" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <a class="el" href="classPxMaterial.html">PxMaterial</a> &amp;material, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;shapeOffset=<a class="el" href="classPxTransform.html">PxTransform</a>(<a class="el" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>))</td></tr>
<tr class="memdesc:ga79da8a82087b6fe978e615f61118f03e"><td class="mdescLeft">&#160;</td><td class="mdescRight">simple method to create a <a class="el" href="classPxRigidStatic.html" title="PxRigidStatic represents a static rigid body simulation object in the physics SDK. ">PxRigidStatic</a> actor with a single <a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a>. <a href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">More...</a><br /></td></tr>
<tr class="separator:ga79da8a82087b6fe978e615f61118f03e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5b375e0249df691cb6c9375fe3ce3eda"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga5b375e0249df691cb6c9375fe3ce3eda">PxCreateStatic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;sdk, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;transform, <a class="el" href="classPxShape.html">PxShape</a> &amp;shape)</td></tr>
<tr class="memdesc:ga5b375e0249df691cb6c9375fe3ce3eda"><td class="mdescLeft">&#160;</td><td class="mdescRight">simple method to create a <a class="el" href="classPxRigidStatic.html" title="PxRigidStatic represents a static rigid body simulation object in the physics SDK. ">PxRigidStatic</a> actor with a single <a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a>. <a href="group__extensions.html#ga5b375e0249df691cb6c9375fe3ce3eda">More...</a><br /></td></tr>
<tr class="separator:ga5b375e0249df691cb6c9375fe3ce3eda"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga29519a6806bb5661fe1d0e0c78389520"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxShape.html">PxShape</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga29519a6806bb5661fe1d0e0c78389520">PxCloneShape</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physicsSDK, const <a class="el" href="classPxShape.html">PxShape</a> &amp;shape, bool isExclusive)</td></tr>
<tr class="memdesc:ga29519a6806bb5661fe1d0e0c78389520"><td class="mdescLeft">&#160;</td><td class="mdescRight">create a shape by copying attributes from another shape <a href="group__extensions.html#ga29519a6806bb5661fe1d0e0c78389520">More...</a><br /></td></tr>
<tr class="separator:ga29519a6806bb5661fe1d0e0c78389520"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gada9542f6f10912eb3f3f89c1ea2f87e6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gada9542f6f10912eb3f3f89c1ea2f87e6">PxCloneStatic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physicsSDK, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;transform, const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;actor)</td></tr>
<tr class="memdesc:gada9542f6f10912eb3f3f89c1ea2f87e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">create a static body by copying attributes from another rigid actor <a href="group__extensions.html#gada9542f6f10912eb3f3f89c1ea2f87e6">More...</a><br /></td></tr>
<tr class="separator:gada9542f6f10912eb3f3f89c1ea2f87e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacef7efd5d06512fbf61e9810f46805c1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gacef7efd5d06512fbf61e9810f46805c1">PxCloneDynamic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physicsSDK, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;transform, const <a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a> &amp;body)</td></tr>
<tr class="memdesc:gacef7efd5d06512fbf61e9810f46805c1"><td class="mdescLeft">&#160;</td><td class="mdescRight">create a dynamic body by copying attributes from an existing body <a href="group__extensions.html#gacef7efd5d06512fbf61e9810f46805c1">More...</a><br /></td></tr>
<tr class="separator:gacef7efd5d06512fbf61e9810f46805c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabbffb883dd38c52aef27f7ea084a1cde"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gabbffb883dd38c52aef27f7ea084a1cde">PxCreatePlane</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;sdk, const <a class="el" href="classPxPlane.html">PxPlane</a> &amp;<a class="el" href="PxGeometryHelpers_8h.html#a978f4c1b4f2780d4cfb3d4a31ba30f64">plane</a>, <a class="el" href="classPxMaterial.html">PxMaterial</a> &amp;material)</td></tr>
<tr class="memdesc:gabbffb883dd38c52aef27f7ea084a1cde"><td class="mdescLeft">&#160;</td><td class="mdescRight">create a plane actor. The plane equation is n.x + d = 0 <a href="group__extensions.html#gabbffb883dd38c52aef27f7ea084a1cde">More...</a><br /></td></tr>
<tr class="separator:gabbffb883dd38c52aef27f7ea084a1cde"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga34084817afc2cfd9f1bb9108c5244b08"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga34084817afc2cfd9f1bb9108c5244b08">PxScaleRigidActor</a> (<a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;actor, PxReal scale, bool scaleMassProps=true)</td></tr>
<tr class="memdesc:ga34084817afc2cfd9f1bb9108c5244b08"><td class="mdescLeft">&#160;</td><td class="mdescRight">scale a rigid actor by a uniform scale <a href="group__extensions.html#ga34084817afc2cfd9f1bb9108c5244b08">More...</a><br /></td></tr>
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