Init
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<map id="PxBatchQueryMemory" name="PxBatchQueryMemory">
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<area shape="rect" id="node2" href="$structPxRaycastHit.html" title="Stores results of raycast queries. " alt="" coords="350,657,453,684"/>
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<area shape="rect" id="node3" href="$structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal information..." alt="" coords="227,556,330,583"/>
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<area shape="rect" id="node12" href="$structPxSweepHit.html" title="Stores results of sweep queries. " alt="" coords="232,657,325,684"/>
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<area shape="rect" id="node4" href="$structPxQueryHit.html" title="Scene query hit information. " alt="" coords="79,452,169,479"/>
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<area shape="rect" id="node13" href="$structPxOverlapHit.html" title="Stores results of overlap queries. " alt="" coords="31,607,129,633"/>
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<area shape="rect" id="node5" href="$structPxActorShape.html" title="collection of set bits defined in PxHitFlag. " alt="" coords="71,376,177,403"/>
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<area shape="rect" id="node6" href="$classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD..." alt="" coords="5,287,104,313"/>
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<area shape="rect" id="node7" href="$classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK. " alt="" coords="35,185,104,212"/>
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<area shape="rect" id="node8" href="$classPxBase.html" title="Base class for objects that can be members of a PxCollection. " alt="" coords="82,109,150,136"/>
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<area shape="rect" id="node10" href="$classPxShape.html" title="Abstract class for collision shapes. " alt="" coords="112,236,187,263"/>
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<area shape="rect" id="node9" href="$classPxFlags.html" title="PxFlags\< PxBaseFlag\l::Enum, PxU16 \>" alt="" coords="39,5,193,47"/>
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<area shape="rect" id="node11" href="$classPxVec3.html" title="3 Element vector class. " alt="" coords="245,452,313,479"/>
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</map>
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