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physx/include/PxSceneLock.h
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129
physx/include/PxSceneLock.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NX_SCENELOCK
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#define PX_PHYSICS_NX_SCENELOCK
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/** \addtogroup physics
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@{
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*/
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#include "PxPhysXConfig.h"
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#include "PxScene.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief RAII wrapper for the PxScene read lock.
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Use this class as follows to lock the scene for reading by the current thread
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for the duration of the enclosing scope:
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PxSceneReadLock lock(sceneRef);
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\see PxScene::lockRead(), PxScene::unlockRead(), PxSceneFlag::eREQUIRE_RW_LOCK
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*/
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class PxSceneReadLock
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{
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PxSceneReadLock(const PxSceneReadLock&);
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PxSceneReadLock& operator=(const PxSceneReadLock&);
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public:
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/**
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\brief Constructor
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\param scene The scene to lock for reading
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\param file Optional string for debugging purposes
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\param line Optional line number for debugging purposes
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*/
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PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
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: mScene(scene)
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{
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mScene.lockRead(file, line);
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}
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~PxSceneReadLock()
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{
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mScene.unlockRead();
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}
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private:
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PxScene& mScene;
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};
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/**
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\brief RAII wrapper for the PxScene write lock.
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Use this class as follows to lock the scene for writing by the current thread
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for the duration of the enclosing scope:
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PxSceneWriteLock lock(sceneRef);
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\see PxScene::lockWrite(), PxScene::unlockWrite(), PxSceneFlag::eREQUIRE_RW_LOCK
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*/
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class PxSceneWriteLock
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{
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PxSceneWriteLock(const PxSceneWriteLock&);
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PxSceneWriteLock& operator=(const PxSceneWriteLock&);
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public:
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/**
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\brief Constructor
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\param scene The scene to lock for writing
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\param file Optional string for debugging purposes
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\param line Optional line number for debugging purposes
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*/
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PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
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: mScene(scene)
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{
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mScene.lockWrite(file, line);
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}
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~PxSceneWriteLock()
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{
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mScene.unlockWrite();
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}
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private:
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PxScene& mScene;
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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