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physx/include/characterkinematic/PxBoxController.h
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physx/include/characterkinematic/PxBoxController.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_CCT_BOX_CONTROLLER
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#define PX_PHYSICS_CCT_BOX_CONTROLLER
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/** \addtogroup character
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@{
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*/
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#include "characterkinematic/PxController.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Descriptor for a box character controller.
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@see PxBoxController PxControllerDesc
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*/
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class PxBoxControllerDesc : public PxControllerDesc
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{
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public:
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/**
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\brief constructor sets to default.
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*/
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PX_INLINE PxBoxControllerDesc();
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PX_INLINE virtual ~PxBoxControllerDesc() {}
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/**
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\brief copy constructor.
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*/
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PX_INLINE PxBoxControllerDesc(const PxBoxControllerDesc&);
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/**
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\brief assignment operator.
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*/
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PX_INLINE PxBoxControllerDesc& operator=(const PxBoxControllerDesc&);
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/**
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\brief (re)sets the structure to the default.
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*/
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PX_INLINE virtual void setToDefault();
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/**
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\brief returns true if the current settings are valid
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\return True if the descriptor is valid.
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*/
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PX_INLINE virtual bool isValid() const;
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/**
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\brief Half height
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<b>Default:</b> 1.0
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*/
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PxF32 halfHeight; // Half-height in the "up" direction
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/**
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\brief Half side extent
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<b>Default:</b> 0.5
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*/
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PxF32 halfSideExtent; // Half-extent in the "side" direction
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/**
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\brief Half forward extent
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<b>Default:</b> 0.5
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*/
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PxF32 halfForwardExtent; // Half-extent in the "forward" direction
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protected:
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PX_INLINE void copy(const PxBoxControllerDesc&);
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};
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PX_INLINE PxBoxControllerDesc::PxBoxControllerDesc() :
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PxControllerDesc (PxControllerShapeType::eBOX),
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halfHeight (1.0f),
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halfSideExtent (0.5f),
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halfForwardExtent (0.5f)
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{
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}
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PX_INLINE PxBoxControllerDesc::PxBoxControllerDesc(const PxBoxControllerDesc& other) : PxControllerDesc(other)
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{
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copy(other);
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}
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PX_INLINE PxBoxControllerDesc& PxBoxControllerDesc::operator=(const PxBoxControllerDesc& other)
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{
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PxControllerDesc::operator=(other);
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copy(other);
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return *this;
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}
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PX_INLINE void PxBoxControllerDesc::copy(const PxBoxControllerDesc& other)
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{
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halfHeight = other.halfHeight;
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halfSideExtent = other.halfSideExtent;
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halfForwardExtent = other.halfForwardExtent;
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}
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PX_INLINE void PxBoxControllerDesc::setToDefault()
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{
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*this = PxBoxControllerDesc();
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}
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PX_INLINE bool PxBoxControllerDesc::isValid() const
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{
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if(!PxControllerDesc::isValid()) return false;
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if(halfHeight<=0.0f) return false;
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if(halfSideExtent<=0.0f) return false;
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if(halfForwardExtent<=0.0f) return false;
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if(stepOffset>2.0f*halfHeight) return false; // Prevents obvious mistakes
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return true;
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}
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/**
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\brief Box character controller.
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@see PxBoxControllerDesc PxController
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*/
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class PxBoxController : public PxController
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{
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public:
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/**
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\brief Gets controller's half height.
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\return The half height of the controller.
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@see PxBoxControllerDesc.halfHeight setHalfHeight()
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*/
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virtual PxF32 getHalfHeight() const = 0;
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/**
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\brief Gets controller's half side extent.
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\return The half side extent of the controller.
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@see PxBoxControllerDesc.halfSideExtent setHalfSideExtent()
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*/
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virtual PxF32 getHalfSideExtent() const = 0;
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/**
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\brief Gets controller's half forward extent.
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\return The half forward extent of the controller.
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@see PxBoxControllerDesc.halfForwardExtent setHalfForwardExtent()
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*/
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virtual PxF32 getHalfForwardExtent() const = 0;
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/**
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\brief Sets controller's half height.
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\warning this doesn't check for collisions.
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\param[in] halfHeight The new half height for the controller.
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\return Currently always true.
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@see PxBoxControllerDesc.halfHeight getHalfHeight()
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*/
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virtual bool setHalfHeight(PxF32 halfHeight) = 0;
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/**
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\brief Sets controller's half side extent.
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\warning this doesn't check for collisions.
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\param[in] halfSideExtent The new half side extent for the controller.
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\return Currently always true.
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@see PxBoxControllerDesc.halfSideExtent getHalfSideExtent()
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*/
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virtual bool setHalfSideExtent(PxF32 halfSideExtent) = 0;
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/**
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\brief Sets controller's half forward extent.
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\warning this doesn't check for collisions.
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\param[in] halfForwardExtent The new half forward extent for the controller.
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\return Currently always true.
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@see PxBoxControllerDesc.halfForwardExtent getHalfForwardExtent()
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*/
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virtual bool setHalfForwardExtent(PxF32 halfForwardExtent) = 0;
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protected:
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PX_INLINE PxBoxController() {}
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virtual ~PxBoxController() {}
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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