This commit is contained in:
2025-11-28 23:13:44 +05:30
commit a3a8e79709
7360 changed files with 1156074 additions and 0 deletions

View File

@ -0,0 +1,110 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BVH_33_MIDPHASE_DESC_H
#define PX_BVH_33_MIDPHASE_DESC_H
/** \addtogroup cooking
@{
*/
#include "foundation/PxPreprocessor.h"
#include "foundation/PxSimpleTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/** \brief Enumeration for mesh cooking hints. */
struct PxMeshCookingHint
{
enum Enum
{
eSIM_PERFORMANCE = 0, //!< Default value. Favors higher quality hierarchy with higher runtime performance over cooking speed.
eCOOKING_PERFORMANCE = 1 //!< Enables fast cooking path at the expense of somewhat lower quality hierarchy construction.
};
};
/**
\brief Structure describing parameters affecting BVH33 midphase mesh structure.
@see PxCookingParams, PxMidphaseDesc
*/
struct PxBVH33MidphaseDesc
{
/**
\brief Controls the trade-off between mesh size and runtime performance.
Using a value of 1.0 will produce a larger cooked mesh with generally higher runtime performance,
using 0.0 will produce a smaller cooked mesh, with generally lower runtime performance.
Values outside of [0,1] range will be clamped and cause a warning when any mesh gets cooked.
<b>Default value:</b> 0.55
<b>Range:</b> [0.0f, 1.0f]
*/
PxF32 meshSizePerformanceTradeOff;
/**
\brief Mesh cooking hint. Used to specify mesh hierarchy construction preference.
<b>Default value:</b> PxMeshCookingHint::eSIM_PERFORMANCE
*/
PxMeshCookingHint::Enum meshCookingHint;
/**
\brief Desc initialization to default value.
*/
void setToDefault()
{
meshSizePerformanceTradeOff = 0.55f;
meshCookingHint = PxMeshCookingHint::eSIM_PERFORMANCE;
}
/**
\brief Returns true if the descriptor is valid.
\return true if the current settings are valid.
*/
bool isValid() const
{
if(meshSizePerformanceTradeOff < 0.0f || meshSizePerformanceTradeOff > 1.0f)
return false;
return true;
}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_BVH_33_MIDPHASE_DESC_H

View File

@ -0,0 +1,90 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BVH_34_MIDPHASE_DESC_H
#define PX_BVH_34_MIDPHASE_DESC_H
/** \addtogroup cooking
@{
*/
#include "foundation/PxPreprocessor.h"
#include "foundation/PxSimpleTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Structure describing parameters affecting BVH34 midphase mesh structure.
@see PxCookingParams, PxMidphaseDesc
*/
struct PxBVH34MidphaseDesc
{
/**
\brief Mesh cooking hint for max primitives per leaf limit.
Less primitives per leaf produces larger meshes with better runtime performance
and worse cooking performance. More triangles per leaf results in faster cooking speed and
smaller mesh sizes, but with worse runtime performance.
<b>Default value:</b> 4
<b>Range:</b> <4, 15>
*/
PxU32 numPrimsPerLeaf;
/**
\brief Desc initialization to default value.
*/
void setToDefault()
{
numPrimsPerLeaf = 4;
}
/**
\brief Returns true if the descriptor is valid.
\return true if the current settings are valid.
*/
bool isValid() const
{
if(numPrimsPerLeaf < 4 || numPrimsPerLeaf > 15)
return false;
return true;
}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_BVH_34_MIDPHASE_DESC_H

View File

@ -0,0 +1,109 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BVH_STRUCTURE_DESC_H
#define PX_BVH_STRUCTURE_DESC_H
/** \addtogroup cooking
@{
*/
#include "common/PxCoreUtilityTypes.h"
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxTransform.h"
#include "foundation/PxBounds3.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Descriptor class for #PxBVHStructure.
@see PxBVHStructure
*/
class PxBVHStructureDesc
{
public:
PX_INLINE PxBVHStructureDesc();
/**
\brief Pointer to first bounding box.
*/
PxBoundedData bounds;
/**
\brief Initialize the BVH structure descriptor
*/
PX_INLINE void setToDefault();
/**
\brief Returns true if the descriptor is valid.
\return true if the current settings are valid.
*/
PX_INLINE bool isValid() const;
protected:
};
PX_INLINE PxBVHStructureDesc::PxBVHStructureDesc()
{
}
PX_INLINE void PxBVHStructureDesc::setToDefault()
{
*this = PxBVHStructureDesc();
}
PX_INLINE bool PxBVHStructureDesc::isValid() const
{
// Check BVH desc data
if(!bounds.data)
return false;
if(bounds.stride < sizeof(PxBounds3)) //should be at least one point's worth of data
return false;
if(bounds.count == 0)
return false;
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_BVH_STRUCTURE_DESC_H

View File

@ -0,0 +1,307 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_COLLISION_NXCONVEXMESHDESC
#define PX_COLLISION_NXCONVEXMESHDESC
/** \addtogroup cooking
@{
*/
#include "foundation/PxVec3.h"
#include "foundation/PxFlags.h"
#include "common/PxCoreUtilityTypes.h"
#include "geometry/PxConvexMesh.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Flags which describe the format and behavior of a convex mesh.
*/
struct PxConvexFlag
{
enum Enum
{
/**
Denotes the use of 16-bit vertex indices in PxConvexMeshDesc::triangles or PxConvexMeshDesc::polygons.
(otherwise, 32-bit indices are assumed)
@see #PxConvexMeshDesc.indices
*/
e16_BIT_INDICES = (1<<0),
/**
Automatically recomputes the hull from the vertices. If this flag is not set, you must provide the entire geometry manually.
\note There are two different algorithms for hull computation, please see PxConvexMeshCookingType.
@see PxConvexMeshCookingType
*/
eCOMPUTE_CONVEX = (1<<1),
/**
\brief Checks and removes almost zero-area triangles during convex hull computation.
The rejected area size is specified in PxCookingParams::areaTestEpsilon
\note This flag is only used in combination with eCOMPUTE_CONVEX.
@see PxCookingParams PxCookingParams::areaTestEpsilon
*/
eCHECK_ZERO_AREA_TRIANGLES = (1<<2),
/**
\brief Quantizes the input vertices using the k-means clustering
\note The input vertices are quantized to PxConvexMeshDesc::quantizedCount
see http://en.wikipedia.org/wiki/K-means_clustering
*/
eQUANTIZE_INPUT = (1 << 3),
/**
\brief Disables the convex mesh validation to speed-up hull creation. Please use separate validation
function in checked/debug builds. Creating a convex mesh with invalid input data without prior validation
may result in undefined behavior.
@see PxCooking::validateConvexMesh
*/
eDISABLE_MESH_VALIDATION = (1 << 4),
/**
\brief Enables plane shifting vertex limit algorithm.
Plane shifting is an alternative algorithm for the case when the computed hull has more vertices
than the specified vertex limit.
The default algorithm computes the full hull, and an OBB around the input vertices. This OBB is then sliced
with the hull planes until the vertex limit is reached.The default algorithm requires the vertex limit
to be set to at least 8, and typically produces results that are much better quality than are produced
by plane shifting.
When plane shifting is enabled, the hull computation stops when vertex limit is reached. The hull planes
are then shifted to contain all input vertices, and the new plane intersection points are then used to
generate the final hull with the given vertex limit.Plane shifting may produce sharp edges to vertices
very far away from the input cloud, and does not guarantee that all input vertices are inside the resulting
hull.However, it can be used with a vertex limit as low as 4.
*/
ePLANE_SHIFTING = (1 << 5),
/**
\brief Inertia tensor computation is faster using SIMD code, but the precision is lower, which may result
in incorrect inertia for very thin hulls.
*/
eFAST_INERTIA_COMPUTATION = (1 << 6),
/**
\brief Convex hulls are created with respect to GPU simulation limitations. Vertex limit is set to 64 and
vertex limit per face is internally set to 32.
\note Can be used only with eCOMPUTE_CONVEX flag.
*/
eGPU_COMPATIBLE = (1 << 7),
/**
\brief Convex hull input vertices are shifted to be around origin to provide better computation stability.
It is recommended to provide input vertices around the origin, otherwise use this flag to improve
numerical stability.
\note Is used only with eCOMPUTE_CONVEX flag.
*/
eSHIFT_VERTICES = (1 << 8)
};
};
/**
\brief collection of set bits defined in PxConvexFlag.
@see PxConvexFlag
*/
typedef PxFlags<PxConvexFlag::Enum,PxU16> PxConvexFlags;
PX_FLAGS_OPERATORS(PxConvexFlag::Enum,PxU16)
/**
\brief Descriptor class for #PxConvexMesh.
\note The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 256.
@see PxConvexMesh PxConvexMeshGeometry PxShape PxPhysics.createConvexMesh()
*/
class PxConvexMeshDesc
{
public:
/**
\brief Vertex positions data in PxBoundedData format.
<b>Default:</b> NULL
*/
PxBoundedData points;
/**
\brief Polygons data in PxBoundedData format.
<p>Pointer to first polygon. </p>
<b>Default:</b> NULL
@see PxHullPolygon
*/
PxBoundedData polygons;
/**
\brief Polygon indices data in PxBoundedData format.
<p>Pointer to first index.</p>
<b>Default:</b> NULL
<p>This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.</p>
@see PxHullPolygon PxConvexFlag::e16_BIT_INDICES
*/
PxBoundedData indices;
/**
\brief Flags bits, combined from values of the enum ::PxConvexFlag
<b>Default:</b> 0
*/
PxConvexFlags flags;
/**
\brief Limits the number of vertices of the result convex mesh. Hard maximum limit is 256
and minimum limit is 4 if PxConvexFlag::ePLANE_SHIFTING is used, otherwise the minimum
limit is 8.
\note Vertex limit is only used when PxConvexFlag::eCOMPUTE_CONVEX is specified.
\note The please see PxConvexFlag::ePLANE_SHIFTING for algorithm explanation
@see PxConvexFlag::ePLANE_SHIFTING
<b>Range:</b> [4, 255]<br>
<b>Default:</b> 255
*/
PxU16 vertexLimit;
/**
\brief Maximum number of vertices after quantization. The quantization is done during the vertex cleaning phase.
The quantization is applied when PxConvexFlag::eQUANTIZE_INPUT is specified.
@see PxConvexFlag::eQUANTIZE_INPUT
<b>Range:</b> [4, 65535]<br>
<b>Default:</b> 255
*/
PxU16 quantizedCount;
/**
\brief constructor sets to default.
*/
PX_INLINE PxConvexMeshDesc();
/**
\brief (re)sets the structure to the default.
*/
PX_INLINE void setToDefault();
/**
\brief Returns true if the descriptor is valid.
\return True if the current settings are valid
*/
PX_INLINE bool isValid() const;
};
PX_INLINE PxConvexMeshDesc::PxConvexMeshDesc() //constructor sets to default
: vertexLimit(255), quantizedCount(255)
{
}
PX_INLINE void PxConvexMeshDesc::setToDefault()
{
*this = PxConvexMeshDesc();
}
PX_INLINE bool PxConvexMeshDesc::isValid() const
{
// Check geometry
if(points.count < 3 || //at least 1 trig's worth of points
(points.count > 0xffff && flags & PxConvexFlag::e16_BIT_INDICES))
return false;
if(!points.data)
return false;
if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data
return false;
if (quantizedCount < 4)
return false;
// Check topology
if(polygons.data)
{
if(polygons.count < 4) // we require 2 neighbors for each vertex - 4 polygons at least
return false;
if(!indices.data) // indices must be provided together with polygons
return false;
PxU32 limit = (flags & PxConvexFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32);
if(indices.stride < limit)
return false;
limit = sizeof(PxHullPolygon);
if(polygons.stride < limit)
return false;
}
else
{
// We can compute the hull from the vertices
if(!(flags & PxConvexFlag::eCOMPUTE_CONVEX))
return false; // If the mesh is convex and we're not allowed to compute the hull,
// you have to provide it completely (geometry & topology).
}
if((flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 4)
{
return false;
}
if (!(flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 8)
{
return false;
}
if(vertexLimit > 256)
{
return false;
}
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif

View File

@ -0,0 +1,563 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_COOKING_H
#define PX_COOKING_H
/** \addtogroup cooking
@{
*/
#include "common/PxPhysXCommonConfig.h"
#include "common/PxTolerancesScale.h"
#include "cooking/Pxc.h"
#include "cooking/PxConvexMeshDesc.h"
#include "cooking/PxTriangleMeshDesc.h"
#include "cooking/PxMidphaseDesc.h"
#include "cooking/PxBVHStructureDesc.h"
#include "geometry/PxTriangleMesh.h"
#include "geometry/PxBVHStructure.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxPhysicsInsertionCallback;
class PxFoundation;
/**
\brief Result from convex cooking.
*/
struct PxConvexMeshCookingResult
{
enum Enum
{
/**
\brief Convex mesh cooking succeeded.
*/
eSUCCESS,
/**
\brief Convex mesh cooking failed, algorithm couldn't find 4 initial vertices without a small triangle.
@see PxCookingParams::areaTestEpsilon PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES
*/
eZERO_AREA_TEST_FAILED,
/**
\brief Convex mesh cooking succeeded, but the algorithm has reached the 255 polygons limit.
The produced hull does not contain all input vertices. Try to simplify the input vertices
or try to use the eINFLATE_CONVEX or the eQUANTIZE_INPUT flags.
@see PxConvexFlag::eINFLATE_CONVEX PxConvexFlag::eQUANTIZE_INPUT
*/
ePOLYGONS_LIMIT_REACHED,
/**
\brief Something unrecoverable happened. Check the error stream to find out what.
*/
eFAILURE
};
};
/** \brief Enumeration for convex mesh cooking algorithms. */
struct PxConvexMeshCookingType
{
enum Enum
{
/**
\brief The Quickhull algorithm constructs the hull from the given input points. The resulting hull
will only contain a subset of the input points.
*/
eQUICKHULL
};
};
/**
\brief Result from triangle mesh cooking
*/
struct PxTriangleMeshCookingResult
{
enum Enum
{
/**
\brief Everything is A-OK.
*/
eSUCCESS = 0,
/**
\brief a triangle is too large for well-conditioned results. Tessellate the mesh for better behavior, see the user guide section on cooking for more details.
*/
eLARGE_TRIANGLE,
/**
\brief Something unrecoverable happened. Check the error stream to find out what.
*/
eFAILURE
};
};
/**
\brief Enum for the set of mesh pre-processing parameters.
*/
struct PxMeshPreprocessingFlag
{
enum Enum
{
/**
\brief When set, mesh welding is performed. See PxCookingParams::meshWeldTolerance. Clean mesh must be enabled.
*/
eWELD_VERTICES = 1 << 0,
/**
\brief When set, mesh cleaning is disabled. This makes cooking faster.
When clean mesh is not performed, mesh welding is also not performed.
It is recommended to use only meshes that passed during validateTriangleMesh.
*/
eDISABLE_CLEAN_MESH = 1 << 1,
/**
\brief When set, active edges are set for each triangle edge. This makes cooking faster but slow up contact generation.
*/
eDISABLE_ACTIVE_EDGES_PRECOMPUTE = 1 << 2,
/**
\brief When set, 32-bit indices will always be created regardless of triangle count.
\note By default mesh will be created with 16-bit indices for triangle count <= 0xFFFF and 32-bit otherwise.
*/
eFORCE_32BIT_INDICES = 1 << 3
};
};
typedef PxFlags<PxMeshPreprocessingFlag::Enum,PxU32> PxMeshPreprocessingFlags;
/**
\brief Structure describing parameters affecting mesh cooking.
@see PxSetCookingParams() PxGetCookingParams()
*/
struct PxCookingParams
{
/**
\brief Zero-size area epsilon used in convex hull computation.
If the area of a triangle of the hull is below this value, the triangle will be rejected. This test
is done only if PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES is used.
@see PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES
<b>Default value:</b> 0.06f*PxTolerancesScale.length*PxTolerancesScale.length
<b>Range:</b> (0.0f, PX_MAX_F32)
*/
float areaTestEpsilon;
/**
\brief Plane tolerance used in convex hull computation.
The value is used during hull construction. When a new point is about to be added to the hull it
gets dropped when the point is closer to the hull than the planeTolerance. The planeTolerance
is increased according to the hull size.
If 0.0f is set all points are accepted when the convex hull is created. This may lead to edge cases
where the new points may be merged into an existing polygon and the polygons plane equation might
slightly change therefore. This might lead to failures during polygon merging phase in the hull computation.
It is recommended to use the default value, however if it is required that all points needs to be
accepted or huge thin convexes are created, it might be required to lower the default value.
\note The plane tolerance is used only within PxConvexMeshCookingType::eQUICKHULL algorithm.
<b>Default value:</b> 0.0007f
<b>Range:</b> <0.0f, PX_MAX_F32)
*/
float planeTolerance;
/**
\brief Convex hull creation algorithm.
<b>Default value:</b> PxConvexMeshCookingType::eQUICKHULL
@see PxConvexMeshCookingType
*/
PxConvexMeshCookingType::Enum convexMeshCookingType;
/**
\brief When true, the face remap table is not created. This saves a significant amount of memory, but the SDK will
not be able to provide the remap information for internal mesh triangles returned by collisions,
sweeps or raycasts hits.
<b>Default value:</b> false
*/
bool suppressTriangleMeshRemapTable;
/**
\brief When true, the triangle adjacency information is created. You can get the adjacency triangles
for a given triangle from getTriangle.
<b>Default value:</b> false
*/
bool buildTriangleAdjacencies;
/**
\brief When true, addigional information required for GPU-accelerated rigid body simulation is created. This can increase memory usage and cooking times for convex meshes and triangle meshes.
<b>Default value:</b> false
*/
bool buildGPUData;
/**
\brief Tolerance scale is used to check if cooked triangles are not too huge. This check will help with simulation stability.
\note The PxTolerancesScale values have to match the values used when creating a PxPhysics or PxScene instance.
@see PxTolerancesScale
*/
PxTolerancesScale scale;
/**
\brief Mesh pre-processing parameters. Used to control options like whether the mesh cooking performs vertex welding before cooking.
<b>Default value:</b> 0
*/
PxMeshPreprocessingFlags meshPreprocessParams;
/**
\brief Mesh weld tolerance. If mesh welding is enabled, this controls the distance at which vertices are welded.
If mesh welding is not enabled, this value defines the acceptance distance for mesh validation. Provided no two vertices are within this distance, the mesh is considered to be
clean. If not, a warning will be emitted. Having a clean, welded mesh is required to achieve the best possible performance.
The default vertex welding uses a snap-to-grid approach. This approach effectively truncates each vertex to integer values using meshWeldTolerance.
Once these snapped vertices are produced, all vertices that snap to a given vertex on the grid are remapped to reference a single vertex. Following this,
all triangles' indices are remapped to reference this subset of clean vertices. It should be noted that the vertices that we do not alter the
position of the vertices; the snap-to-grid is only performed to identify nearby vertices.
The mesh validation approach also uses the same snap-to-grid approach to identify nearby vertices. If more than one vertex snaps to a given grid coordinate,
we ensure that the distance between the vertices is at least meshWeldTolerance. If this is not the case, a warning is emitted.
<b>Default value:</b> 0.0
*/
PxReal meshWeldTolerance;
/**
\brief Controls the desired midphase desc structure for triangle meshes.
@see PxBVH33MidphaseDesc, PxBVH34MidphaseDesc, PxMidphaseDesc
<b>Default value:</b> PxMeshMidPhase::eBVH33
*/
PxMidphaseDesc midphaseDesc;
/**
\brief Vertex limit beyond which additional acceleration structures are computed for each convex mesh. Increase that limit to reduce memory usage.
Computing the extra structures all the time does not guarantee optimal performance. There is a per-platform break-even point below which the
extra structures actually hurt performance.
<b>Default value:</b> 32
*/
PxU32 gaussMapLimit;
PxCookingParams(const PxTolerancesScale& sc):
areaTestEpsilon (0.06f*sc.length*sc.length),
planeTolerance (0.0007f),
convexMeshCookingType (PxConvexMeshCookingType::eQUICKHULL),
suppressTriangleMeshRemapTable (false),
buildTriangleAdjacencies (false),
buildGPUData (false),
scale (sc),
meshPreprocessParams (0),
meshWeldTolerance (0.f),
gaussMapLimit (32)
{
}
};
class PxCooking
{
public:
/**
\brief Closes this instance of the interface.
This function should be called to cleanly shut down the Cooking library before application exit.
\note This function is required to be called to release foundation usage.
*/
virtual void release() = 0;
/**
\brief Sets cooking parameters
\param[in] params Cooking parameters
@see getParams()
*/
virtual void setParams(const PxCookingParams& params) = 0;
/**
\brief Gets cooking parameters
\return Current cooking parameters.
@see PxCookingParams setParams()
*/
virtual const PxCookingParams& getParams() const = 0;
/**
\brief Checks endianness is the same between cooking & target platforms
\return True if there is and endian mismatch.
*/
virtual bool platformMismatch() const = 0;
/**
\brief Cooks a triangle mesh. The results are written to the stream.
To create a triangle mesh object it is necessary to first 'cook' the mesh data into
a form which allows the SDK to perform efficient collision detection.
cookTriangleMesh() allows a mesh description to be cooked into a binary stream
suitable for loading and performing collision detection at runtime.
\param[in] desc The triangle mesh descriptor to read the mesh from.
\param[in] stream User stream to output the cooked data.
\param[out] condition Result from triangle mesh cooking.
\return true on success
@see cookConvexMesh() setParams() PxPhysics.createTriangleMesh() PxTriangleMeshCookingResult::Enum
*/
virtual bool cookTriangleMesh(const PxTriangleMeshDesc& desc, PxOutputStream& stream, PxTriangleMeshCookingResult::Enum* condition = NULL) const = 0;
/**
\brief Cooks and creates a triangle mesh and inserts it into PxPhysics.
\note PxPhysicsInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback().
\param[in] desc The triangle mesh descriptor to read the mesh from.
\param[in] insertionCallback The insertion interface from PxPhysics.
\param[out] condition Result from triangle mesh cooking.
\return PxTriangleMesh pointer on success.
@see cookTriangleMesh() setParams() PxPhysics.createTriangleMesh() PxPhysicsInsertionCallback
*/
virtual PxTriangleMesh* createTriangleMesh(const PxTriangleMeshDesc& desc, PxPhysicsInsertionCallback& insertionCallback, PxTriangleMeshCookingResult::Enum* condition = NULL) const = 0;
/**
\brief Verifies if the triangle mesh is valid. Prints an error message for each inconsistency found.
The following conditions are true for a valid triangle mesh:
1. There are no duplicate vertices (within specified vertexWeldTolerance. See PxCookingParams::meshWeldTolerance)
2. There are no large triangles (within specified PxTolerancesScale.)
\param[in] desc The triangle mesh descriptor to read the mesh from.
\return true if all the validity conditions hold, false otherwise.
@see cookTriangleMesh()
*/
virtual bool validateTriangleMesh(const PxTriangleMeshDesc& desc) const = 0;
/**
\brief Cooks a convex mesh. The results are written to the stream.
To create a triangle mesh object it is necessary to first 'cook' the mesh data into
a form which allows the SDK to perform efficient collision detection.
cookConvexMesh() allows a mesh description to be cooked into a binary stream
suitable for loading and performing collision detection at runtime.
\note The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 255.
\note If those limits are exceeded in either the user-provided data or the final cooked mesh, an error is reported.
\param[in] desc The convex mesh descriptor to read the mesh from.
\param[in] stream User stream to output the cooked data.
\param[out] condition Result from convex mesh cooking.
\return true on success.
@see cookTriangleMesh() setParams() PxConvexMeshCookingResult::Enum
*/
virtual bool cookConvexMesh(const PxConvexMeshDesc& desc, PxOutputStream& stream, PxConvexMeshCookingResult::Enum* condition = NULL) const = 0;
/**
\brief Cooks and creates a convex mesh and inserts it into PxPhysics.
\note This method does the same as cookConvexMesh, but the produced convex mesh is not stored
into a stream but is directly inserted in PxPhysics. Use this method if you are unable to cook offline.
\note PxPhysicsInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback().
\param[in] desc The convex mesh descriptor to read the mesh from.
\param[in] insertionCallback The insertion interface from PxPhysics.
\param[out] condition Result from convex mesh cooking.
\return PxConvexMesh pointer on success
@see cookConvexMesh() setParams() PxPhysicsInsertionCallback
*/
virtual PxConvexMesh* createConvexMesh(const PxConvexMeshDesc& desc, PxPhysicsInsertionCallback& insertionCallback, PxConvexMeshCookingResult::Enum* condition = NULL) const = 0;
/**
\brief Verifies if the convex mesh is valid. Prints an error message for each inconsistency found.
The convex mesh descriptor must contain an already created convex mesh - the vertices, indices and polygons must be provided.
\note This function should be used if PxConvexFlag::eDISABLE_MESH_VALIDATION is planned to be used in release builds.
\param[in] desc The convex mesh descriptor to read the mesh from.
\return true if all the validity conditions hold, false otherwise.
@see cookConvexMesh()
*/
virtual bool validateConvexMesh(const PxConvexMeshDesc& desc) const = 0;
/**
\brief Computed hull polygons from given vertices and triangles. Polygons are needed for PxConvexMeshDesc rather than triangles.
Please note that the resulting polygons may have different number of vertices. Some vertices may be removed.
The output vertices, indices and polygons must be used to construct a hull.
The provided PxAllocatorCallback does allocate the out array's. It is the user responsibility to deallocated those
array's.
\param[in] mesh Simple triangle mesh containing vertices and triangles used to compute polygons.
\param[in] inCallback Memory allocator for out array allocations.
\param[out] nbVerts Number of vertices used by polygons.
\param[out] vertices Vertices array used by polygons.
\param[out] nbIndices Number of indices used by polygons.
\param[out] indices Indices array used by polygons.
\param[out] nbPolygons Number of created polygons.
\param[out] hullPolygons Polygons array.
\return true on success
@see cookConvexMesh() PxConvexFlags PxConvexMeshDesc PxSimpleTriangleMesh
*/
virtual bool computeHullPolygons(const PxSimpleTriangleMesh& mesh, PxAllocatorCallback& inCallback, PxU32& nbVerts, PxVec3*& vertices,
PxU32& nbIndices, PxU32*& indices, PxU32& nbPolygons, PxHullPolygon*& hullPolygons) const = 0;
/**
\brief Cooks a heightfield. The results are written to the stream.
To create a heightfield object there is an option to precompute some of calculations done while loading the heightfield data.
cookHeightField() allows a heightfield description to be cooked into a binary stream
suitable for loading and performing collision detection at runtime.
\param[in] desc The heightfield descriptor to read the HF from.
\param[in] stream User stream to output the cooked data.
\return true on success
@see PxPhysics.createHeightField()
*/
virtual bool cookHeightField(const PxHeightFieldDesc& desc, PxOutputStream& stream) const = 0;
/**
\brief Cooks and creates a heightfield mesh and inserts it into PxPhysics.
\param[in] desc The heightfield descriptor to read the HF from.
\param[in] insertionCallback The insertion interface from PxPhysics.
\return PxHeightField pointer on success
@see cookConvexMesh() setParams() PxPhysics.createTriangleMesh() PxPhysicsInsertionCallback
*/
virtual PxHeightField* createHeightField(const PxHeightFieldDesc& desc, PxPhysicsInsertionCallback& insertionCallback) const = 0;
/**
\brief Cooks a bounding volume hierarchy structure. The results are written to the stream.
cookBVHStructure() allows a BVH structure description to be cooked into a binary stream
suitable for loading and performing BVH detection at runtime.
\param[in] desc The BVH structure descriptor.
\param[in] stream User stream to output the cooked data.
\return true on success.
@see PxBVHStructure PxRigidActorExt::getRigidActorShapeLocalBoundsList
*/
virtual bool cookBVHStructure(const PxBVHStructureDesc& desc, PxOutputStream& stream) const = 0;
/**
\brief Cooks and creates a bounding volume hierarchy structure and inserts it into PxPhysics.
\note This method does the same as cookBVHStructure, but the produced BVH structure is not stored
into a stream but is directly inserted in PxPhysics. Use this method if you are unable to cook offline.
\note PxPhysicsInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback().
\param[in] desc The BVH structure descriptor.
\param[in] insertionCallback The insertion interface from PxPhysics.
\return PxBVHStructure pointer on success
@see cookBVHStructure() PxPhysicsInsertionCallback
*/
virtual PxBVHStructure* createBVHStructure(const PxBVHStructureDesc& desc, PxPhysicsInsertionCallback& insertionCallback) const = 0;
protected:
virtual ~PxCooking(){}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/**
\brief Create an instance of the cooking interface.
Note that the foundation object is handled as an application-wide singleton in statically linked executables
and a DLL-wide singleton in dynamically linked executables. Therefore, if you are using the runtime SDK in the
same executable as cooking, you should pass the Physics's copy of foundation (acquired with
PxPhysics::getFoundation()) to the cooker. This will also ensure correct handling of memory for objects
passed from the cooker to the SDK.
To use cooking in standalone mode, create an instance of the Foundation object with PxCreateFoundation.
You should pass the same foundation object to all instances of the cooking interface.
\param[in] version the SDK version number
\param[in] foundation the foundation object associated with this instance of the cooking interface.
\param[in] params the parameters for this instance of the cooking interface
\return true on success.
*/
PX_C_EXPORT PX_PHYSX_COOKING_API physx::PxCooking* PX_CALL_CONV PxCreateCooking(physx::PxU32 version,
physx::PxFoundation& foundation,
const physx::PxCookingParams& params);
/** @} */
#endif

View File

@ -0,0 +1,119 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_MIDPHASE_DESC_H
#define PX_MIDPHASE_DESC_H
/** \addtogroup cooking
@{
*/
#include "geometry/PxTriangleMesh.h"
#include "cooking/PxBVH33MidphaseDesc.h"
#include "cooking/PxBVH34MidphaseDesc.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Structure describing parameters affecting midphase mesh structure.
@see PxCookingParams, PxBVH33MidphaseDesc, PxBVH34MidphaseDesc
*/
class PxMidphaseDesc
{
public:
PX_FORCE_INLINE PxMidphaseDesc() { setToDefault(PxMeshMidPhase::eBVH33); }
/**
\brief Returns type of midphase mesh structure.
\return PxMeshMidPhase::Enum
@see PxMeshMidPhase::Enum
*/
PX_FORCE_INLINE PxMeshMidPhase::Enum getType() const { return mType; }
/**
\brief Midphase descriptors union
@see PxBV33MidphaseDesc, PxBV34MidphaseDesc
*/
union {
PxBVH33MidphaseDesc mBVH33Desc;
PxBVH34MidphaseDesc mBVH34Desc;
};
/**
\brief Initialize the midphase mesh structure descriptor
\param[in] type Midphase mesh structure descriptor
@see PxBV33MidphaseDesc, PxBV34MidphaseDesc
*/
void setToDefault(PxMeshMidPhase::Enum type)
{
mType = type;
if(type==PxMeshMidPhase::eBVH33)
mBVH33Desc.setToDefault();
else if(type==PxMeshMidPhase::eBVH34)
mBVH34Desc.setToDefault();
}
/**
\brief Returns true if the descriptor is valid.
\return true if the current settings are valid.
*/
bool isValid() const
{
if(mType==PxMeshMidPhase::eBVH33)
return mBVH33Desc.isValid();
else if(mType==PxMeshMidPhase::eBVH34)
return mBVH34Desc.isValid();
return false;
}
PX_FORCE_INLINE PxMidphaseDesc& operator=(PxMeshMidPhase::Enum descType)
{
setToDefault(descType);
return *this;
}
protected:
PxMeshMidPhase::Enum mType;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_MIDPHASE_DESC_UNION_H

View File

@ -0,0 +1,120 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_COLLISION_NXTRIANGLEMESHDESC
#define PX_COLLISION_NXTRIANGLEMESHDESC
/** \addtogroup cooking
@{
*/
#include "PxPhysXConfig.h"
#include "geometry/PxSimpleTriangleMesh.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Descriptor class for #PxTriangleMesh.
Note that this class is derived from PxSimpleTriangleMesh which contains the members that describe the basic mesh.
The mesh data is *copied* when an PxTriangleMesh object is created from this descriptor. After the call the
user may discard the triangle data.
@see PxTriangleMesh PxTriangleMeshGeometry PxShape
*/
class PxTriangleMeshDesc : public PxSimpleTriangleMesh
{
public:
/**
Optional pointer to first material index, or NULL. There are PxSimpleTriangleMesh::numTriangles indices in total.
Caller may add materialIndexStride bytes to the pointer to access the next triangle.
When a triangle mesh collides with another object, a material is required at the collision point.
If materialIndices is NULL, then the material of the PxShape instance is used.
Otherwise, if the point of contact is on a triangle with index i, then the material index is determined as:
PxMaterialTableIndex index = *(PxMaterialTableIndex *)(((PxU8*)materialIndices) + materialIndexStride * i);
If the contact point falls on a vertex or an edge, a triangle adjacent to the vertex or edge is selected, and its index
used to look up a material. The selection is arbitrary but consistent over time.
<b>Default:</b> NULL
@see materialIndexStride
*/
PxTypedStridedData<PxMaterialTableIndex> materialIndices;
/**
\brief Constructor sets to default.
*/
PX_INLINE PxTriangleMeshDesc();
/**
\brief (re)sets the structure to the default.
*/
PX_INLINE void setToDefault();
/**
\brief Returns true if the descriptor is valid.
\return true if the current settings are valid
*/
PX_INLINE bool isValid() const;
};
PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc() //constructor sets to default
{
PxSimpleTriangleMesh::setToDefault();
}
PX_INLINE void PxTriangleMeshDesc::setToDefault()
{
*this = PxTriangleMeshDesc();
}
PX_INLINE bool PxTriangleMeshDesc::isValid() const
{
if(points.count < 3) //at least 1 trig's worth of points
return false;
if ((!triangles.data) && (points.count%3)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3
return false;
//add more validity checks here
if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex))
return false;
return PxSimpleTriangleMesh::isValid();
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif

View File

@ -0,0 +1,57 @@
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_COOKING_NX
#define PX_COOKING_NX
#include "foundation/Px.h"
// define API function declaration
#if !defined PX_PHYSX_STATIC_LIB
#if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4 || PX_XBOX_SERIES_X)
#if defined PX_PHYSX_COOKING_EXPORTS
#define PX_PHYSX_COOKING_API __declspec(dllexport)
#else
#define PX_PHYSX_COOKING_API __declspec(dllimport)
#endif
#elif PX_UNIX_FAMILY
#define PX_PHYSX_COOKING_API PX_UNIX_EXPORT
#endif
#endif
#if !defined(PX_PHYSX_COOKING_API)
#define PX_PHYSX_COOKING_API
#endif
#ifndef PX_C_EXPORT
#define PX_C_EXPORT extern "C"
#endif
#endif