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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef PXCUDACONTEXTMANAGER_PXCUDACONTEXTMANAGER_H
#define PXCUDACONTEXTMANAGER_PXCUDACONTEXTMANAGER_H
#include "foundation/PxPreprocessor.h"
#if PX_SUPPORT_GPU_PHYSX
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxErrorCallback.h"
#include "foundation/PxFlags.h"
#include "task/PxTaskDefine.h"
#include "cudamanager/PxCudaMemoryManager.h"
/* Forward decl to avoid inclusion of cuda.h */
typedef struct CUctx_st *CUcontext;
typedef struct CUgraphicsResource_st *CUgraphicsResource;
typedef int CUdevice;
namespace physx
{
/** \brief Possible graphic/CUDA interoperability modes for context */
struct PxCudaInteropMode
{
/**
* \brief Possible graphic/CUDA interoperability modes for context
*/
enum Enum
{
NO_INTEROP = 0,
D3D10_INTEROP,
D3D11_INTEROP,
OGL_INTEROP,
COUNT
};
};
struct PxCudaInteropRegisterFlag
{
enum Enum
{
eNONE = 0x00,
eREAD_ONLY = 0x01,
eWRITE_DISCARD = 0x02,
eSURFACE_LDST = 0x04,
eTEXTURE_GATHER = 0x08
};
};
/**
\brief collection of set bits defined in NxCudaInteropRegisterFlag.
@see NxCudaInteropRegisterFlag
*/
typedef PxFlags<PxCudaInteropRegisterFlag::Enum, uint32_t> PxCudaInteropRegisterFlags;
PX_FLAGS_OPERATORS(PxCudaInteropRegisterFlag::Enum, uint32_t)
//! \brief Descriptor used to create a PxCudaContextManager
class PxCudaContextManagerDesc
{
public:
/**
* \brief The CUDA context to manage
*
* If left NULL, the PxCudaContextManager will create a new context. If
* graphicsDevice is also not NULL, this new CUDA context will be bound to
* that graphics device, enabling the use of CUDA/Graphics interop features.
*
* If ctx is not NULL, the specified context must be applied to the thread
* that is allocating the PxCudaContextManager at creation time (aka, it
* cannot be popped). The PxCudaContextManager will take ownership of the
* context until the manager is released. All access to the context must be
* gated by lock acquisition.
*
* If the user provides a context for the PxCudaContextManager, the context
* _must_ have either been created on the GPU ordinal returned by
* PxGetSuggestedCudaDeviceOrdinal() or on your graphics device.
*
* It is perfectly acceptable to allocate device or host pinned memory from
* the context outside the scope of the PxCudaMemoryManager, so long as you
* manage its eventual cleanup.
*/
CUcontext *ctx;
/**
* \brief D3D device pointer or OpenGl context handle
*
* Only applicable when ctx is NULL, thus forcing a new context to be
* created. In that case, the created context will be bound to this
* graphics device.
*/
void *graphicsDevice;
#if PX_SUPPORT_GPU_PHYSX
/**
* \brief Application-specific GUID
*
* If your application employs PhysX modules that use CUDA you need to use a GUID
* so that patches for new architectures can be released for your game.You can obtain a GUID for your
* application from Nvidia.
*/
const char* appGUID;
#endif
/**
* \brief The CUDA/Graphics interop mode of this context
*
* If ctx is NULL, this value describes the nature of the graphicsDevice
* pointer provided by the user. Else it describes the nature of the
* context provided by the user.
*/
PxCudaInteropMode::Enum interopMode;
/**
* \brief Size of persistent memory
*
* This memory is allocated up front and stays allocated until the
* PxCudaContextManager is released. Size is in bytes, has to be power of two
* and bigger than the page size. Set to 0 to only use dynamic pages.
*
* Note: On Vista O/S and above, there is a per-memory allocation overhead
* to every CUDA work submission, so we recommend that you carefully tune
* this initial base memory size to closely approximate the amount of
* memory your application will consume.
Note: This is currently not used by PxSceneFlag::eENABLE_GPU_DYNAMICS. Memory allocation properties are configured
for GPU rigid bodies using PxSceneDesc::gpuDynamicsConfig.
*/
uint32_t memoryBaseSize[PxCudaBufferMemorySpace::COUNT];
/**
* \brief Size of memory pages
*
* The memory manager will dynamically grow and shrink in blocks multiple of
* this page size. Size has to be power of two and bigger than 0.
Note: This is currently not used by PxSceneFlag::eENABLE_GPU_DYNAMICS. Memory allocation properties are configured
for GPU rigid bodies using PxSceneDesc::gpuDynamicsConfig.
*/
uint32_t memoryPageSize[PxCudaBufferMemorySpace::COUNT];
/**
* \brief Maximum size of memory that the memory manager will allocate
Note: This is currently not used by PxSceneFlag::eENABLE_GPU_DYNAMICS. Memory allocation properties are configured
for GPU rigid bodies using PxSceneDesc::gpuDynamicsConfig.
*/
uint32_t maxMemorySize[PxCudaBufferMemorySpace::COUNT];
PX_INLINE PxCudaContextManagerDesc()
{
ctx = NULL;
interopMode = PxCudaInteropMode::NO_INTEROP;
graphicsDevice = 0;
#if PX_SUPPORT_GPU_PHYSX
appGUID = NULL;
#endif
for(uint32_t i = 0; i < PxCudaBufferMemorySpace::COUNT; i++)
{
memoryBaseSize[i] = 0;
memoryPageSize[i] = 2 * 1024*1024;
maxMemorySize[i] = UINT32_MAX;
}
}
};
/**
* \brief Manages memory, thread locks, and task scheduling for a CUDA context
*
* A PxCudaContextManager manages access to a single CUDA context, allowing it to
* be shared between multiple scenes. Memory allocations are dynamic: starting
* with an initial heap size and growing on demand by a configurable page size.
* The context must be acquired from the manager before using any CUDA APIs.
*
* The PxCudaContextManager is based on the CUDA driver API and explictly does not
* support the CUDA runtime API (aka, CUDART).
*/
class PxCudaContextManager
{
public:
/**
* \brief Acquire the CUDA context for the current thread
*
* Acquisitions are allowed to be recursive within a single thread.
* You can acquire the context multiple times so long as you release
* it the same count.
*
* The context must be acquired before using most CUDA functions.
*/
virtual void acquireContext() = 0;
/**
* \brief Release the CUDA context from the current thread
*
* The CUDA context should be released as soon as practically
* possible, to allow other CPU threads to work efficiently.
*/
virtual void releaseContext() = 0;
/**
* \brief Return the CUcontext
*/
virtual CUcontext getContext() = 0;
/**
* \brief Return the PxCudaMemoryManager instance associated with this
* CUDA context
* Note: This is currently not used by PxSceneFlag::eENABLE_GPU_DYNAMICS. Memory allocation properties are configured
* for GPU rigid bodies using PxSceneDesc::gpuDynamicsConfig.
*/
virtual PxCudaMemoryManager *getMemoryManager() = 0;
/**
* \brief Context manager has a valid CUDA context
*
* This method should be called after creating a PxCudaContextManager,
* especially if the manager was responsible for allocating its own
* CUDA context (desc.ctx == NULL).
*/
virtual bool contextIsValid() const = 0;
/* Query CUDA context and device properties, without acquiring context */
virtual bool supportsArchSM10() const = 0; //!< G80
virtual bool supportsArchSM11() const = 0; //!< G92
virtual bool supportsArchSM12() const = 0; //!< GT200
virtual bool supportsArchSM13() const = 0; //!< GT260
virtual bool supportsArchSM20() const = 0; //!< GF100
virtual bool supportsArchSM30() const = 0; //!< GK100
virtual bool supportsArchSM35() const = 0; //!< GK110
virtual bool supportsArchSM50() const = 0; //!< GM100
virtual bool supportsArchSM52() const = 0; //!< GM200
virtual bool supportsArchSM60() const = 0; //!< GP100
virtual bool isIntegrated() const = 0; //!< true if GPU is an integrated (MCP) part
virtual bool canMapHostMemory() const = 0; //!< true if GPU map host memory to GPU (0-copy)
virtual int getDriverVersion() const = 0; //!< returns cached value of cuGetDriverVersion()
virtual size_t getDeviceTotalMemBytes() const = 0; //!< returns cached value of device memory size
virtual int getMultiprocessorCount() const = 0; //!< returns cache value of SM unit count
virtual unsigned int getClockRate() const = 0; //!< returns cached value of SM clock frequency
virtual int getSharedMemPerBlock() const = 0; //!< returns total amount of shared memory available per block in bytes
virtual int getSharedMemPerMultiprocessor() const = 0; //!< returns total amount of shared memory available per multiprocessor in bytes
virtual unsigned int getMaxThreadsPerBlock() const = 0; //!< returns the maximum number of threads per block
virtual const char *getDeviceName() const = 0; //!< returns device name retrieved from driver
virtual CUdevice getDevice() const = 0; //!< returns device handle retrieved from driver
virtual PxCudaInteropMode::Enum getInteropMode() const = 0; //!< interop mode the context was created with
virtual void setUsingConcurrentStreams(bool) = 0; //!< turn on/off using concurrent streams for GPU work
virtual bool getUsingConcurrentStreams() const = 0; //!< true if GPU work can run in concurrent streams
/* End query methods that don't require context to be acquired */
/**
* \brief Register a rendering resource with CUDA
*
* This function is called to register render resources (allocated
* from OpenGL) with CUDA so that the memory may be shared
* between the two systems. This is only required for render
* resources that are designed for interop use. In APEX, each
* render resource descriptor that could support interop has a
* 'registerInCUDA' boolean variable.
*
* The function must be called again any time your graphics device
* is reset, to re-register the resource.
*
* Returns true if the registration succeeded. A registered
* resource must be unregistered before it can be released.
*
* \param resource [OUT] the handle to the resource that can be used with CUDA
* \param buffer [IN] GLuint buffer index to be mapped to cuda
* \param flags [IN] cuda interop registration flags
*/
virtual bool registerResourceInCudaGL(CUgraphicsResource &resource, uint32_t buffer, PxCudaInteropRegisterFlags flags = PxCudaInteropRegisterFlags()) = 0;
/**
* \brief Register a rendering resource with CUDA
*
* This function is called to register render resources (allocated
* from Direct3D) with CUDA so that the memory may be shared
* between the two systems. This is only required for render
* resources that are designed for interop use. In APEX, each
* render resource descriptor that could support interop has a
* 'registerInCUDA' boolean variable.
*
* The function must be called again any time your graphics device
* is reset, to re-register the resource.
*
* Returns true if the registration succeeded. A registered
* resource must be unregistered before it can be released.
*
* \param resource [OUT] the handle to the resource that can be used with CUDA
* \param resourcePointer [IN] A pointer to either IDirect3DResource9, or ID3D10Device, or ID3D11Resource to be registered.
* \param flags [IN] cuda interop registration flags
*/
virtual bool registerResourceInCudaD3D(CUgraphicsResource &resource, void *resourcePointer, PxCudaInteropRegisterFlags flags = PxCudaInteropRegisterFlags()) = 0;
/**
* \brief Unregister a rendering resource with CUDA
*
* If a render resource was successfully registered with CUDA using
* the registerResourceInCuda***() methods, this function must be called
* to unregister the resource before the it can be released.
*/
virtual bool unregisterResourceInCuda(CUgraphicsResource resource) = 0;
/**
* \brief Determine if the user has configured a dedicated PhysX GPU in the NV Control Panel
* \note If using CUDA Interop, this will always return false
* \returns 1 if there is a dedicated GPU
* 0 if there is NOT a dedicated GPU
* -1 if the routine is not implemented
*/
virtual int usingDedicatedGPU() const = 0;
/**
* \brief Release the PxCudaContextManager
*
* When the manager instance is released, it also releases its
* PxCudaMemoryManager. Before the memory manager is released, it
* frees all allocated memory pages. If the PxCudaContextManager
* created the CUDA context it was responsible for, it also frees
* that context.
*
* Do not release the PxCudaContextManager if there are any scenes
* using it. Those scenes must be released first.
*
*/
virtual void release() = 0;
protected:
/**
* \brief protected destructor, use release() method
*/
virtual ~PxCudaContextManager() {}
};
/**
* \brief Convenience class for holding CUDA lock within a scope
*/
class PxScopedCudaLock
{
public:
/**
* \brief ScopedCudaLock constructor
*/
PxScopedCudaLock(PxCudaContextManager& ctx) : mCtx(&ctx)
{
mCtx->acquireContext();
}
/**
* \brief ScopedCudaLock destructor
*/
~PxScopedCudaLock()
{
mCtx->releaseContext();
}
protected:
/**
* \brief CUDA context manager pointer (initialized in the constructor)
*/
PxCudaContextManager* mCtx;
};
} // end physx namespace
#endif // PX_SUPPORT_GPU_PHYSX
#endif // PXCUDACONTEXTMANAGER_PXCUDACONTEXTMANAGER_H

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef PXCUDACONTEXTMANAGER_PXCUDAMEMORYMANAGER_H
#define PXCUDACONTEXTMANAGER_PXCUDAMEMORYMANAGER_H
#include "foundation/PxPreprocessor.h"
#if PX_SUPPORT_GPU_PHYSX
#include "task/PxTaskDefine.h"
// some macros to keep the source code more readable
#define PX_ALLOC_INFO(name, ID) __FILE__, __LINE__, name, physx::PxAllocId::ID
#define PX_ALLOC_INFO_PARAMS_DECL(p0, p1, p2, p3) const char* file = p0, int line = p1, const char* allocName = p2, physx::PxAllocId::Enum allocId = physx::PxAllocId::p3
#define PX_ALLOC_INFO_PARAMS_DEF() const char* file, int line, const char* allocName, physx::PxAllocId::Enum allocId
#define PX_ALLOC_INFO_PARAMS_INPUT() file, line, allocName, allocId
#define PX_ALLOC_INFO_PARAMS_INPUT_INFO(info) info.getFileName(), info.getLine(), info.getAllocName(), info.getAllocId()
#ifndef NULL // don't want to include <string.h>
#define NULL 0
#endif
namespace physx
{
PX_PUSH_PACK_DEFAULT
/** \brief ID of the Feature which owns/allocated memory from the heap
*
* Maximum of 64k IDs allowed.
*/
struct PxAllocId
{
/**
* \brief ID of the Feature which owns/allocated memory from the heap
*/
enum Enum
{
UNASSIGNED, //!< default
APEX, //!< APEX stuff not further classified
PARTICLES, //!< all particle related
GPU_UTIL, //!< e.g. RadixSort (used in SPH and deformable self collision)
CLOTH, //!< all cloth related
NUM_IDS //!< number of IDs, be aware that ApexHeapStats contains PxAllocIdStats[NUM_IDS]
};
};
/// \brief memory type managed by a heap
struct PxCudaBufferMemorySpace
{
/**
* \brief memory type managed by a heap
*/
enum Enum
{
T_GPU,
T_PINNED_HOST,
T_WRITE_COMBINED,
T_HOST,
COUNT
};
};
/// \brief class to track allocation statistics, see PxgMirrored
class PxAllocInfo
{
public:
/**
* \brief AllocInfo default constructor
*/
PxAllocInfo() {}
/**
* \brief AllocInfo constructor that initializes all of the members
*/
PxAllocInfo(const char* file, int line, const char* allocName, PxAllocId::Enum allocId)
: mFileName(file)
, mLine(line)
, mAllocName(allocName)
, mAllocId(allocId)
{}
/// \brief get the allocation file name
inline const char* getFileName() const
{
return mFileName;
}
/// \brief get the allocation line
inline int getLine() const
{
return mLine;
}
/// \brief get the allocation name
inline const char* getAllocName() const
{
return mAllocName;
}
/// \brief get the allocation ID
inline PxAllocId::Enum getAllocId() const
{
return mAllocId;
}
private:
const char* mFileName;
int mLine;
const char* mAllocName;
PxAllocId::Enum mAllocId;
};
/// \brief statistics collected per AllocationId by HeapManager.
struct PxAllocIdStats
{
size_t size; //!< currently allocated memory by this ID
size_t maxSize; //!< max allocated memory by this ID
size_t elements; //!< number of current allocations by this ID
size_t maxElements; //!< max number of allocations by this ID
};
class PxCudaMemoryManager;
typedef size_t PxCudaBufferPtr;
/// \brief Hint flag to tell how the buffer will be used
struct PxCudaBufferFlags
{
/// \brief Enumerations for the hint flag to tell how the buffer will be used
enum Enum
{
F_READ = (1 << 0),
F_WRITE = (1 << 1),
F_READ_WRITE = F_READ | F_WRITE
};
};
/// \brief Memory statistics struct returned by CudaMemMgr::getStats()
struct PxCudaMemoryManagerStats
{
size_t heapSize; //!< Size of all pages allocated for this memory type (allocated + free).
size_t totalAllocated; //!< Size occupied by the current allocations.
size_t maxAllocated; //!< High water mark of allocations since the SDK was created.
PxAllocIdStats allocIdStats[PxAllocId::NUM_IDS]; //!< Stats for each allocation ID, see PxAllocIdStats
};
/// \brief Buffer type: made of hint flags and the memory space (Device Memory, Pinned Host Memory, ...)
struct PxCudaBufferType
{
/// \brief PxCudaBufferType copy constructor
PX_INLINE PxCudaBufferType(const PxCudaBufferType& t)
: memorySpace(t.memorySpace)
, flags(t.flags)
{}
/// \brief PxCudaBufferType constructor to explicitely assign members
PX_INLINE PxCudaBufferType(PxCudaBufferMemorySpace::Enum _memSpace, PxCudaBufferFlags::Enum _flags)
: memorySpace(_memSpace)
, flags(_flags)
{}
PxCudaBufferMemorySpace::Enum memorySpace; //!< specifies which memory space for the buffer
PxCudaBufferFlags::Enum flags; //!< specifies the usage flags for the buffer
};
/// \brief Buffer which keeps informations about allocated piece of memory.
class PxCudaBuffer
{
public:
/// Retrieves the manager over which the buffer was allocated.
virtual PxCudaMemoryManager* getCudaMemoryManager() const = 0;
/// Releases the buffer and the memory it used, returns true if successful.
virtual bool free() = 0;
/// Realloc memory. Use to shrink or resize the allocated chunk of memory of this buffer.
/// Returns true if successful. Fails if the operation would change the address and need a memcopy.
/// In that case the user has to allocate, copy and free the memory with separate steps.
/// Realloc to size 0 always returns false and doesn't change the state.
virtual bool realloc(size_t size, PX_ALLOC_INFO_PARAMS_DECL(NULL, 0, NULL, UNASSIGNED)) = 0;
/// Returns the type of the allocated memory.
virtual const PxCudaBufferType& getType() const = 0;
/// Returns the pointer to the allocated memory.
virtual PxCudaBufferPtr getPtr() const = 0;
/// Returns the size of the allocated memory.
virtual size_t getSize() const = 0;
protected:
/// \brief protected destructor
virtual ~PxCudaBuffer() {}
};
/// \brief Allocator class for different kinds of CUDA related memory.
class PxCudaMemoryManager
{
public:
/// Allocate memory of given type and size. Returns a CudaBuffer if successful. Returns NULL if failed.
virtual PxCudaBuffer* alloc(const PxCudaBufferType& type, size_t size, PX_ALLOC_INFO_PARAMS_DECL(NULL, 0, NULL, UNASSIGNED)) = 0;
/// Basic heap allocator without PxCudaBuffer
virtual PxCudaBufferPtr alloc(PxCudaBufferMemorySpace::Enum memorySpace, size_t size, PX_ALLOC_INFO_PARAMS_DECL(NULL, 0, NULL, UNASSIGNED)) = 0;
/// Basic heap deallocator without PxCudaBuffer
virtual bool free(PxCudaBufferMemorySpace::Enum memorySpace, PxCudaBufferPtr addr) = 0;
/// Basic heap realloc without PxCudaBuffer
virtual bool realloc(PxCudaBufferMemorySpace::Enum memorySpace, PxCudaBufferPtr addr, size_t size, PX_ALLOC_INFO_PARAMS_DECL(NULL, 0, NULL, UNASSIGNED)) = 0;
/// Retrieve stats for the memory of given type. See PxCudaMemoryManagerStats.
virtual void getStats(const PxCudaBufferType& type, PxCudaMemoryManagerStats& outStats) = 0;
/// Ensure that a given amount of free memory is available. Triggers CUDA allocations in size of (2^n * pageSize) if necessary.
/// Returns false if page allocations failed.
virtual bool reserve(const PxCudaBufferType& type, size_t size) = 0;
/// Set the page size. The managed memory grows by blocks 2^n * pageSize. Page allocations trigger CUDA driver allocations,
/// so the page size should be reasonably big. Returns false if input size was invalid, i.e. not power of two.
/// Default is 2 MB.
virtual bool setPageSize(const PxCudaBufferType& type, size_t size) = 0;
/// Set the upper limit until which pages of a given memory type can be allocated.
/// Reducing the max when it is already hit does not shrink the memory until it is deallocated by releasing the buffers which own the memory.
virtual bool setMaxMemorySize(const PxCudaBufferType& type, size_t size) = 0;
/// Returns the base size. The base memory block stays persistently allocated over the SDKs life time.
virtual size_t getBaseSize(const PxCudaBufferType& type) = 0;
/// Returns the currently set page size. The memory grows and shrinks in blocks of size (2^n pageSize)
virtual size_t getPageSize(const PxCudaBufferType& type) = 0;
/// Returns the upper limit until which the manager is allowed to allocate additional pages from the CUDA driver.
virtual size_t getMaxMemorySize(const PxCudaBufferType& type) = 0;
/// Get device mapped pinned host mem ptr. Operation only valid for memory space PxCudaBufferMemorySpace::T_PINNED_HOST.
virtual PxCudaBufferPtr getMappedPinnedPtr(PxCudaBufferPtr hostPtr) = 0;
protected:
/// \brief protected destructor
virtual ~PxCudaMemoryManager() {}
};
PX_POP_PACK
} // end physx namespace
#endif // PX_SUPPORT_GPU_PHYSX
#endif // PXCUDACONTEXTMANAGER_PXCUDAMEMORYMANAGER_H