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physx/include/geometry/PxHeightFieldSample.h
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physx/include/geometry/PxHeightFieldSample.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NXHEIGHTFIELDSAMPLE
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#define PX_PHYSICS_NXHEIGHTFIELDSAMPLE
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/** \addtogroup geomutils
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@{ */
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#include "common/PxPhysXCommonConfig.h"
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#include "foundation/PxBitAndData.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Special material index values for height field samples.
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@see PxHeightFieldSample.materialIndex0 PxHeightFieldSample.materialIndex1
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*/
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struct PxHeightFieldMaterial
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{
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enum Enum
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{
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eHOLE = 127 //!< A material indicating that the triangle should be treated as a hole in the mesh.
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};
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};
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/**
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\brief Heightfield sample format.
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This format corresponds to the #PxHeightFieldFormat member PxHeightFieldFormat::eS16_TM.
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An array of heightfield samples are used when creating a PxHeightField to specify
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the elevation of the heightfield points. In addition the material and tessellation of the adjacent
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triangles are specified.
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@see PxHeightField PxHeightFieldDesc PxHeightFieldDesc.samples
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*/
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struct PxHeightFieldSample
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{
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//= ATTENTION! =====================================================================================
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// Changing the data layout of this class breaks the binary serialization format. See comments for
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// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
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// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
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// accordingly.
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//==================================================================================================
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/**
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\brief The height of the heightfield sample
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This value is scaled by PxHeightFieldGeometry::heightScale.
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@see PxHeightFieldGeometry
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*/
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PxI16 height;
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/**
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\brief The triangle material index of the quad's lower triangle + tesselation flag
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An index pointing into the material table of the shape which instantiates the heightfield.
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This index determines the material of the lower of the quad's two triangles (i.e. the quad whose
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upper-left corner is this sample, see the Guide for illustrations).
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Special values of the 7 data bits are defined by PxHeightFieldMaterial
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The tesselation flag specifies which way the quad is split whose upper left corner is this sample.
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If the flag is set, the diagonal of the quad will run from this sample to the opposite vertex; if not,
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it will run between the other two vertices (see the Guide for illustrations).
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@see PxHeightFieldGeometry materialIndex1 PxShape.setmaterials() PxShape.getMaterials()
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*/
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PxBitAndByte materialIndex0;
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 tessFlag() const { return PxU8(materialIndex0.isBitSet() ? 1 : 0); } // PT: explicit conversion to make sure we don't break the code
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PX_CUDA_CALLABLE PX_FORCE_INLINE void setTessFlag() { materialIndex0.setBit(); }
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PX_CUDA_CALLABLE PX_FORCE_INLINE void clearTessFlag() { materialIndex0.clearBit(); }
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/**
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\brief The triangle material index of the quad's upper triangle + reserved flag
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An index pointing into the material table of the shape which instantiates the heightfield.
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This index determines the material of the upper of the quad's two triangles (i.e. the quad whose
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upper-left corner is this sample, see the Guide for illustrations).
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@see PxHeightFieldGeometry materialIndex0 PxShape.setmaterials() PxShape.getMaterials()
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*/
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PxBitAndByte materialIndex1;
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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