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physx/include/gpu/PxGpu.h
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physx/include/gpu/PxGpu.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#ifndef PX_GPU_H
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#define PX_GPU_H
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#include "PxPhysXConfig.h"
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#if PX_SUPPORT_GPU_PHYSX
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#include "cudamanager/PxCudaContextManager.h"
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#include "cudamanager/PxCudaMemoryManager.h"
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#include "foundation/Px.h"
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#include "foundation/PxPreprocessor.h"
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#include "common/PxPhysXCommonConfig.h"
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#include "PxFoundation.h"
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/**
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\brief PxGpuLoadHook
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This is a helper class for loading the PhysXGpu dll.
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If a PhysXGpu dll with a non-default file name needs to be loaded,
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PxGpuLoadHook can be sub-classed to provide the custom filenames.
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Once the names are set, the instance must be set for use by PhysX.dll using PxSetPhysXGpuLoadHook(),
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@see PxSetPhysXGpuLoadHook()
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*/
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class PxGpuLoadHook
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{
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public:
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PxGpuLoadHook() {}
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virtual ~PxGpuLoadHook() {}
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virtual const char* getPhysXGpuDllName() const = 0;
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protected:
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private:
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};
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/**
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\brief Sets GPU load hook instance for PhysX dll.
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\param[in] hook GPU load hook.
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@see PxGpuLoadHook
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*/
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PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxSetPhysXGpuLoadHook(const PxGpuLoadHook* hook);
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/**
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* \brief Ask the NVIDIA control panel which GPU has been selected for use by
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* PhysX. Returns -1 if no PhysX capable GPU is found or GPU PhysX has
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* been disabled.
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*/
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PX_C_EXPORT PX_PHYSX_CORE_API int PX_CALL_CONV PxGetSuggestedCudaDeviceOrdinal(physx::PxErrorCallback& errc);
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/**
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* \brief Allocate a CUDA Context manager, complete with heaps.
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* You only need one CUDA context manager per GPU device you intend to use for
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* CUDA tasks.
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\param[in] foundation PhysXFoundation instance.
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\param[in] desc Cuda context manager desc.
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\param[in] profilerCallback PhysX profiler callback instance.
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@see PxGetProfilerCallback()
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*/
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PX_C_EXPORT PX_PHYSX_CORE_API physx::PxCudaContextManager* PX_CALL_CONV PxCreateCudaContextManager(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc, physx::PxProfilerCallback* profilerCallback = NULL);
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#endif // PX_SUPPORT_GPU_PHYSX
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#endif // PX_GPU_H
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