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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXPVDSDK_PXPVD_H
#define PXPVDSDK_PXPVD_H
/** \addtogroup pvd
@{
*/
#include "foundation/PxFlags.h"
#include "foundation/PxProfiler.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxFoundation;
class PxPvdTransport;
/**
\brief types of instrumentation that PVD can do.
*/
struct PxPvdInstrumentationFlag
{
enum Enum
{
/**
\brief Send debugging information to PVD.
This information is the actual object data of the rigid statics, shapes,
articulations, etc. Sending this information has a noticeable impact on
performance and thus this flag should not be set if you want an accurate
performance profile.
*/
eDEBUG = 1 << 0,
/**
\brief Send profile information to PVD.
This information populates PVD's profile view. It has (at this time) negligible
cost compared to Debug information and makes PVD *much* more useful so it is quite
highly recommended.
This flag works together with a PxCreatePhysics parameter.
Using it allows the SDK to send profile events to PVD.
*/
ePROFILE = 1 << 1,
/**
\brief Send memory information to PVD.
The PVD sdk side hooks into the Foundation memory controller and listens to
allocation/deallocation events. This has a noticable hit on the first frame,
however, this data is somewhat compressed and the PhysX SDK doesn't allocate much
once it hits a steady state. This information also has a fairly negligible
impact and thus is also highly recommended.
This flag works together with a PxCreatePhysics parameter,
trackOutstandingAllocations. Using both of them together allows users to have
an accurate view of the overall memory usage of the simulation at the cost of
a hashtable lookup per allocation/deallocation. Again, PhysX makes a best effort
attempt not to allocate or deallocate during simulation so this hashtable lookup
tends to have no effect past the first frame.
Sending memory information without tracking outstanding allocations means that
PVD will accurate information about the state of the memory system before the
actual connection happened.
*/
eMEMORY = 1 << 2,
eALL = (eDEBUG | ePROFILE | eMEMORY)
};
};
/**
\brief Bitfield that contains a set of raised flags defined in PxPvdInstrumentationFlag.
@see PxPvdInstrumentationFlag
*/
typedef PxFlags<PxPvdInstrumentationFlag::Enum, uint8_t> PxPvdInstrumentationFlags;
PX_FLAGS_OPERATORS(PxPvdInstrumentationFlag::Enum, uint8_t)
/**
\brief PxPvd is the top-level class for the PVD framework, and the main customer interface for PVD
configuration.It is a singleton class, instantiated and owned by the application.
*/
class PxPvd : public physx::PxProfilerCallback
{
public:
/**
Connects the SDK to the PhysX Visual Debugger application.
\param transport transport for pvd captured data.
\param flags Flags to set.
return True if success
*/
virtual bool connect(PxPvdTransport& transport, PxPvdInstrumentationFlags flags) = 0;
/**
Disconnects the SDK from the PhysX Visual Debugger application.
If we are still connected, this will kill the entire debugger connection.
*/
virtual void disconnect() = 0;
/**
* Return if connection to PVD is created.
\param useCachedStatus
1> When useCachedStaus is false, isConnected() checks the lowlevel network status.
This can be slow because it needs to lock the lowlevel network stream. If isConnected() is
called frequently, the expense of locking can be significant.
2> When useCachedStatus is true, isConnected() checks the highlevel cached status with atomic access.
It is faster than locking, but the status may be different from the lowlevel network with latency of up to
one frame.
The reason for this is that the cached status is changed inside socket listener, which is not
called immediately when the lowlevel connection status changes.
*/
virtual bool isConnected(bool useCachedStatus = true) = 0;
/**
returns the PVD data transport
returns NULL if no transport is present.
*/
virtual PxPvdTransport* getTransport() = 0;
/**
Retrieves the PVD flags. See PxPvdInstrumentationFlags.
*/
virtual PxPvdInstrumentationFlags getInstrumentationFlags() = 0;
/**
\brief Releases the pvd instance.
*/
virtual void release() = 0;
protected:
virtual ~PxPvd()
{
}
};
/**
\brief Create a pvd instance.
\param foundation is the foundation instance that stores the allocator and error callbacks.
*/
PX_C_EXPORT PxPvd* PX_CALL_CONV PxCreatePvd(PxFoundation& foundation);
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PXPVDSDK_PXPVD_H

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PVD_SCENE_CLIENT_H
#define PX_PVD_SCENE_CLIENT_H
/** \addtogroup pvd
@{
*/
#include "foundation/PxFlags.h"
namespace physx
{
namespace pvdsdk
{
class PvdClient;
struct PvdDebugPoint;
struct PvdDebugLine;
struct PvdDebugTriangle;
struct PvdDebugText;
}
}
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is set.
*/
struct PxPvdSceneFlag
{
enum Enum
{
eTRANSMIT_CONTACTS = (1 << 0), //! Transmits contact stream to PVD.
eTRANSMIT_SCENEQUERIES = (1 << 1), //! Transmits scene query stream to PVD.
eTRANSMIT_CONSTRAINTS = (1 << 2) //! Transmits constraints visualize stream to PVD.
};
};
/**
\brief Bitfield that contains a set of raised flags defined in PxPvdSceneFlag.
@see PxPvdSceneFlag
*/
typedef PxFlags<PxPvdSceneFlag::Enum, PxU8> PxPvdSceneFlags;
PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8)
/**
\brief Special client for PxScene.
It provides access to the PxPvdSceneFlag.
It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
*/
class PxPvdSceneClient
{
public:
/**
Sets the PVD flag. See PxPvdSceneFlag.
\param flag Flag to set.
\param value value the flag gets set to.
*/
virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0;
/**
Sets the PVD flags. See PxPvdSceneFlags.
\param flags Flags to set.
*/
virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0;
/**
Retrieves the PVD flags. See PxPvdSceneFlags.
*/
virtual PxPvdSceneFlags getScenePvdFlags() const = 0;
/**
update camera on PVD application's render window
*/
virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0;
/**
draw points on PVD application's render window
*/
virtual void drawPoints(const physx::pvdsdk::PvdDebugPoint* points, PxU32 count) = 0;
/**
draw lines on PVD application's render window
*/
virtual void drawLines(const physx::pvdsdk::PvdDebugLine* lines, PxU32 count) = 0;
/**
draw triangles on PVD application's render window
*/
virtual void drawTriangles(const physx::pvdsdk::PvdDebugTriangle* triangles, PxU32 count) = 0;
/**
draw text on PVD application's render window
*/
virtual void drawText(const physx::pvdsdk::PvdDebugText& text) = 0;
/**
get the underlying client, for advanced users
*/
virtual physx::pvdsdk::PvdClient* getClientInternal() = 0;
protected:
virtual ~PxPvdSceneClient(){}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_PVD_SCENE_CLIENT_H

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXPVDSDK_PXPVDTRANSPORT_H
#define PXPVDSDK_PXPVDTRANSPORT_H
/** \addtogroup pvd
@{
*/
#include "foundation/PxErrors.h"
#include "foundation/PxFlags.h"
#include "pvd/PxPvd.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief PxPvdTransport is an interface representing the data transport mechanism.
This class defines all services associated with the transport: configuration, connection, reading, writing etc.
It is owned by the application, and can be realized as a file or a socket (using one-line PxDefault<...> methods in
PhysXExtensions) or in a custom implementation. This is a class that is intended for use by PVD, not by the
application, the application entry points are PxPvd and PvdClient.
*/
class PxPvdTransport
{
public:
// connect, isConnected, disconnect, read, write, flush
/**
Connects to the Visual Debugger application.
return True if success
*/
virtual bool connect() = 0;
/**
Disconnects from the Visual Debugger application.
If we are still connected, this will kill the entire debugger connection.
*/
virtual void disconnect() = 0;
/**
* Return if connection to PVD is created.
*/
virtual bool isConnected() = 0;
/**
* write bytes to the other endpoint of the connection. should lock before witre. If an error occurs
* this connection will assume to be dead.
*/
virtual bool write(const uint8_t* inBytes, uint32_t inLength) = 0;
/*
lock this transport and return it
*/
virtual PxPvdTransport& lock() = 0;
/*
unlock this transport
*/
virtual void unlock() = 0;
/**
* send any data and block until we know it is at least on the wire.
*/
virtual void flush() = 0;
/**
* Return size of written data.
*/
virtual uint64_t getWrittenDataSize() = 0;
virtual void release() = 0;
protected:
virtual ~PxPvdTransport()
{
}
};
/**
\brief Create a default socket transport.
\param host host address of the pvd application.
\param port ip port used for pvd, should same as the port setting in pvd application.
\param timeoutInMilliseconds timeout when connect to pvd host.
*/
PX_C_EXPORT PxPvdTransport* PX_CALL_CONV
PxDefaultPvdSocketTransportCreate(const char* host, int port, unsigned int timeoutInMilliseconds);
/**
\brief Create a default file transport.
\param name full path filename used save captured pvd data, or NULL for a fake/test file transport.
*/
PX_C_EXPORT PxPvdTransport* PX_CALL_CONV PxDefaultPvdFileTransportCreate(const char* name);
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PXPVDSDK_PXPVDTRANSPORT_H