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physx/include/pvd/PxPvd.h
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physx/include/pvd/PxPvd.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXPVDSDK_PXPVD_H
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#define PXPVDSDK_PXPVD_H
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/** \addtogroup pvd
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@{
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*/
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#include "foundation/PxFlags.h"
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#include "foundation/PxProfiler.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxFoundation;
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class PxPvdTransport;
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/**
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\brief types of instrumentation that PVD can do.
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*/
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struct PxPvdInstrumentationFlag
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{
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enum Enum
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{
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/**
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\brief Send debugging information to PVD.
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This information is the actual object data of the rigid statics, shapes,
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articulations, etc. Sending this information has a noticeable impact on
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performance and thus this flag should not be set if you want an accurate
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performance profile.
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*/
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eDEBUG = 1 << 0,
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/**
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\brief Send profile information to PVD.
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This information populates PVD's profile view. It has (at this time) negligible
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cost compared to Debug information and makes PVD *much* more useful so it is quite
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highly recommended.
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This flag works together with a PxCreatePhysics parameter.
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Using it allows the SDK to send profile events to PVD.
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*/
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ePROFILE = 1 << 1,
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/**
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\brief Send memory information to PVD.
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The PVD sdk side hooks into the Foundation memory controller and listens to
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allocation/deallocation events. This has a noticable hit on the first frame,
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however, this data is somewhat compressed and the PhysX SDK doesn't allocate much
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once it hits a steady state. This information also has a fairly negligible
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impact and thus is also highly recommended.
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This flag works together with a PxCreatePhysics parameter,
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trackOutstandingAllocations. Using both of them together allows users to have
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an accurate view of the overall memory usage of the simulation at the cost of
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a hashtable lookup per allocation/deallocation. Again, PhysX makes a best effort
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attempt not to allocate or deallocate during simulation so this hashtable lookup
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tends to have no effect past the first frame.
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Sending memory information without tracking outstanding allocations means that
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PVD will accurate information about the state of the memory system before the
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actual connection happened.
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*/
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eMEMORY = 1 << 2,
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eALL = (eDEBUG | ePROFILE | eMEMORY)
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};
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};
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/**
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\brief Bitfield that contains a set of raised flags defined in PxPvdInstrumentationFlag.
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@see PxPvdInstrumentationFlag
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*/
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typedef PxFlags<PxPvdInstrumentationFlag::Enum, uint8_t> PxPvdInstrumentationFlags;
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PX_FLAGS_OPERATORS(PxPvdInstrumentationFlag::Enum, uint8_t)
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/**
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\brief PxPvd is the top-level class for the PVD framework, and the main customer interface for PVD
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configuration.It is a singleton class, instantiated and owned by the application.
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*/
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class PxPvd : public physx::PxProfilerCallback
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{
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public:
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/**
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Connects the SDK to the PhysX Visual Debugger application.
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\param transport transport for pvd captured data.
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\param flags Flags to set.
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return True if success
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*/
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virtual bool connect(PxPvdTransport& transport, PxPvdInstrumentationFlags flags) = 0;
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/**
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Disconnects the SDK from the PhysX Visual Debugger application.
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If we are still connected, this will kill the entire debugger connection.
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*/
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virtual void disconnect() = 0;
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/**
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* Return if connection to PVD is created.
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\param useCachedStatus
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1> When useCachedStaus is false, isConnected() checks the lowlevel network status.
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This can be slow because it needs to lock the lowlevel network stream. If isConnected() is
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called frequently, the expense of locking can be significant.
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2> When useCachedStatus is true, isConnected() checks the highlevel cached status with atomic access.
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It is faster than locking, but the status may be different from the lowlevel network with latency of up to
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one frame.
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The reason for this is that the cached status is changed inside socket listener, which is not
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called immediately when the lowlevel connection status changes.
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*/
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virtual bool isConnected(bool useCachedStatus = true) = 0;
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/**
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returns the PVD data transport
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returns NULL if no transport is present.
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*/
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virtual PxPvdTransport* getTransport() = 0;
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/**
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Retrieves the PVD flags. See PxPvdInstrumentationFlags.
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*/
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virtual PxPvdInstrumentationFlags getInstrumentationFlags() = 0;
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/**
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\brief Releases the pvd instance.
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*/
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virtual void release() = 0;
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protected:
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virtual ~PxPvd()
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{
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}
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};
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/**
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\brief Create a pvd instance.
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\param foundation is the foundation instance that stores the allocator and error callbacks.
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*/
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PX_C_EXPORT PxPvd* PX_CALL_CONV PxCreatePvd(PxFoundation& foundation);
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif // PXPVDSDK_PXPVD_H
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